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CIGPU 2010 Call For Papers (reposted with corrected formatting)

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  • Tony Lewis
    * Apologies for the poor formatting in the previous post. It should hopefully be corrected here. * * Apologies for cross posting. Please help forward to
    Message 1 of 1 , Nov 24, 2009
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      * Apologies for the poor formatting in the previous post. It should
      hopefully be corrected here. *

      * Apologies for cross posting. Please help forward to interested people *




      Special session:
      Computational Intelligence on Consumer Games and Graphics Hardware
      (CIGPU 2010)

      As part of:
      IEEE World Congress on Computational Intelligence Conference 2010 (WCCI-2010)


      The remarkable speed and price benefits of applying massively parallel
      graphics hardware, such as the GPU, to scientific computing tasks are
      becoming much more widely known and are attracting a great deal of
      interest. In computational intelligence (CI), there have already been
      impressive demonstrations of the power of this technology but the
      research area is still developing rapidly. There is much work to be
      done on questions such as how to make this raw power easily accessible
      for general CI research, how to apply it to new CI fields and how to
      continue to get the most out of it as the technology develops. There
      is also increasing interest in the use of related technologies found
      in game consoles such as Microsoft's Xbox, Sony's Playstation and the
      Cell processor, and in portable entertainment and cellular phone
      mobile devices.

      Building on the success of previous CIGPU sessions and workshops,
      CIGPU 2010 will further explore the role that these technologies can
      play in CI research. Submissions of original research are invited on
      the use of parallel graphics hardware for computational intelligence.
      Work might involve exploring new techniques for exploiting the
      hardware, new algorithms to implement on the hardware, new
      applications for accelerated CI, new ways of making the technology
      available to CI researchers or the utilisation of the next generation
      of technologies.

      Anyone who has implemented any computational intelligence technique
      using any parallel graphics hardware (or related - see below) will
      want to submit to this special session.

      Examples of appropriate platforms and types of hardware include but
      are not limited to :

      * Graphics cards and GPGPU platforms (such as CUDA, OpenCL etc)
      * Portable devices (such as cell phones, PDA etc)
      * Gaming consoles and their processors (such as Playstation (and the
      Cell), Xbox etc)
      * Larrabee
      * Other mass market parallel electronic hardware

      Examples of appropriate CI techniques include but are not limited to :

      * Artificial Neural Networks
      * Bayesian Networks
      * Computational Biology or Bioinformatics
      * Classification
      * Data mining
      * Differential Evolution
      * Evolutionary Computation (such as genetic programming, genetic
      algorithms, evolutionary programming etc)
      * Fuzzy Logic
      * Hybrid computational intelligence techniques
      * Parallel search algorithms
      * Robotics
      * Support Vector Machines


      Special Session Website




      Submission deadline: 31st January 2010

      Page limit: 8 pages.

      Please see the WCCI 2010 site (www.wcci2010.org) from more details.


      Special Session Chairs

      Dr Simon Harding
      Department of Computer Science
      Memorial University of Newfoundland, Canada

      Dr W B Langdon
      Department of Computer Science
      King's College London, UK

      Tony Lewis
      Department of Computer Science and Information Systems
      Birkbeck, University of London, UK

      Dr Man Leung Wong
      Department of Computing and Decision Sciences
      Lingnan University, Hong Kong


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