Re: Agents and dynamic GAs
- --- In email@example.com, "Russ Abbott"
> Hi Simon,
> I think you misunderstood my question. Isaacs' work was published
> long before GAs, and Hughes' work appears to be on evolving checkerplayers
> in the traditional way: run a GA to produce a set of rules that theplayer
> will follow when playing. Neither one seems to involve running a GAThis probably comes a bit late, but recently our paper, which features
> dynamically at each time step.
a dynamic GA for solving the Mastermind game, has been published. It's
entitled "Finding a needle in a haystack using hints and evolutionary
computation: the case of evolutionary MasterMind", and it's available