[gwmg] - Re: Blue Skin
> For those who don't have the module, the Loyalty Touch crap meant ifhad
> he touched someone, it was a mental attack that if successful, made the
> victim permanently his loyal servant (as long as the Blue Man lived and
> the mutation). The permanent part was way too much and the MP score ofSo he is like the Mule from the Foundation series. That book was the only
> 26 was ridiculous.
one I did not read but I think that the Mule could manipulate the mind of
people just by thinking about it (inc whole armies). That is what I
picked up from the next book in the series. I am right anyone?
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- How about the cuddlies from Deathlands? Chris has an excellent description
on his page for them. All they would need is stats.
----- Original Message -----
From: Vad Varo <vadvaro@...>
Sent: Wednesday, March 01, 2000 1:55 AM
Subject: [gwmg] - Re: Cartoon Conversion : Gummy Bears
> Speaking of gremlins, now that would be a "valid" creature conversion,
> Vad Varo: GOTW
> vadvaro@... - - - > This is new. Take note.
> vadvaro@... - - - > This isn't.
> http://home.earthlink.net/~vadvaro/ The home of my page right now.
> We have enough youth, how about a fountain of Smart?
> Luck o' the Irish! Get your St. Paddy's day party supplies at
> GreatEntertaining.com today. Green salami, brew kits, shamrock
> confetti, gold coins, & more. Erin Go Bragh!
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> Speaking of gremlins, now that would be a "valid" creatureconversion, yes?
There ya go, Bill (or Derek)! How 'bout some stats on Gizmo, Spike and
the rest of the Gremlins (Furby's ?)!...Oops! I said the "F" word...oh
well..how 'bout Pikachu?...Now I've really done it!
<Hiding from the barrage that will no doubt follow>
> For those who don't have the module, the Loyalty Touch crap meant ifThank the Great Birds, that I didn't get such a travesty. :)
> touched someone, it was a mental attack that if successful, made the
> permanently his loyal servant (as long as the Blue Man lived and had
> mutation). The permanent part was way too much and the MP score of 26
I've noticed this aspect in T$R products, a concept which I call
"Hypocrisy Creep"; this is the tendency
to include "super" levels of mutations, ultra-convenient variants on
basic mutations - which Player Characters simply
have no access to or are 'discriminated against' because of their
"background" or "game balance".
My beef: Players should have a) access to such tools, for their
characters - even if they can 'copy' the advantage OR
b) rule the effect out, as illegitimate; a fair GM should think of other
ways to challenge players. Not turn the game
into a variation on the Cold War.
- At 06:32 AM 3/1/00 -0500, dmh71@... wrote:
>> For those who don't have the module, the Loyalty Touch crap meant ifYes, that's pretty much it. He described it as being able to set their
>> he touched someone, it was a mental attack that if successful, made the
>> victim permanently his loyal servant (as long as the Blue Man lived and
>> the mutation). The permanent part was way too much and the MP score of
>> 26 was ridiculous.
>So he is like the Mule from the Foundation series. That book was the only
>one I did not read but I think that the Mule could manipulate the mind of
>people just by thinking about it (inc whole armies). That is what I
>picked up from the next book in the series. I am right anyone?
emotions as if he were turning a dial to a particular setting (anger,
happiness, loyalty, etc.). IIRC, he could build up an army, but only by
doing it person by person. I may be wrong, because I think there were
times when he "influenced" rooms full of people, but I'm pretty sure he was
still doing it one person at a time. In one example, he caused a scientist
to work himself to death by boosting the energy the guy was putting into
thinking at the expense of his physical health. In another example, he
charged up another character with bravado, causing him to stand up to some
cops who were about to make trouble. In the context of the story, this
mutation was used well, but its all-powerful nature makes it quite
ill-suited to use in a game (IMHO). In my GW, I include a toned-down
version that is more like the "Charm Person" spell from D&D (or the
Illusionist spell "Emotion").
> -----Original Message-----Exactly, thank you. You have voiced my concern precisely, so I need not
> From: Stephen Patterson
> I've noticed this aspect in T$R products, a concept which I call
> "Hypocrisy Creep"; this is the tendency
> to include "super" levels of mutations, ultra-convenient variants on
> basic mutations - which Player Characters simply
> have no access to or are 'discriminated against' because of their
> "background" or "game balance".
type it in :)
> My beef: Players should have a) access to such tools, for their
> characters - even if they can 'copy' the advantage OR
> b) rule the effect out, as illegitimate; a fair GM should think of other
> ways to challenge players. Not turn the game
> into a variation on the Cold War.
I always use my random character generator to make up NPC's. I might tweak
a little, but that is mostly just fleshing out mutations that were randomly
rolled, dealing with duplicate mutations, etc.
If the rules are supposed to enforce "game balance", then they should apply
to the adversaries as well as the players. As a GM, you have plenty of
other options to make it challenging.
I got shot down in flames and ridiculed (by list members - probably my own
buddy Brutorz Bill if I remember correctly- not just WOTC folks :) on the
Alternity/GW list because I disagreed with the new Alternity/GW critter
samples versus character creation system posted by the WOTC guys.
It is no secret I vehemently disagree with the Alternity "points" system,
and that I am a die-hard supporter of the "random, classic" GW character
generation system. They kind of talked about how the GW mutants would not
have any more mutation points to use than the regular Alternity mutant rules
in the PHB. They also said they held to the rules about a set number of
Amazing, Good, and Ordinary mutations. The Alternity mutant system makes
for far weaker mutants.
I expressed my displeasure that the sample creatures posted to the list were
not held to the same rules about limited number of Amazing, Good, Ordinary
mutations. (I think one sample had 2 amazing mutations...naughty, naughty
design team :) The creatures were not forced to have a certain number of
defects to "balance" them the way player characters were.
Collins and some other list members explained this by pointing out to me
that the stable species wouldn't have defects like the single, unique player
characters would. I just don't agree that the same level of defects, and
restrictions would devastate a creature species as adversaries. If it would
be enough to "ruin" a creature species as Andy purports, then the rules are
enough to "ruin" a player character in my opinion!
Anyway, I will buy Alternity/GW, I already own lots of Alternity
products...but I just have a hard time seeing myself adhere to the rules as
they are written for GW. I am gonna wait and see before making too many
snap judgements though. I have already let myself form some premature
opinions based on the samples/previews the WOTC folks were so kind to give
out in the other list. I should wait till I have book in hand before going
too far down the path of critiquing.
Tormentor (Neil Whitlow)
Tormentor's Virtual Wasteland at http://www.falconx.com/gammaworld
Gamma World RPG
- Aww... and I was thinking about using the Gummy Bears in my campaign too...
Speaking of which, when are you going to Contact me?
Defender of the Green Folk.
- I'm suddenly reminded of a Magic: The Gathering Card I had described to me
once.. Evil Incarnate. the numbers and abilities were ungodly, but the true
horror of it was the illustration. It was a Cheerful-looking mouse, wrapped
up in a warm scarf, sitting in an easy chair by a roaring fireplace, with a
mug of hot cocoa, and worst of all, a friendly smile, and rosy cheeks.
Defender of the Green Folk.
>I'm liking what I hear about Alternity GW less and less... Methinks I'lljust
>stick to 4th Ed.Excuse if I missed somethng, but what is it that you don't like?
Star*Drive PBEM "Borderolle's Destiny", New and Updated Site!
>From: Chris Conboy <cconboy@...>Oh yeah now there is a disturbing idea!!
>How you coming on that Sailor Moon conversion, Bill?
>=ChrisShh, don't tell the warden she's mad enough at me as it is. ; )
>(ps: I think "Smufs" was the porn flick version, right?)
The Internet Exile,
>From: "Chris Cannaday" <cannaday@...>So many ideas... so little time... I'll have to put that under my future
>Speaking of that, Mr. Bill, does having blue skin suggest that they (the
>feared Smurfs) all have water soluable skin? Or perhaps they shapechange
>into a "Gremlin"-type critter when wet...oh the possiblities!! I hate to
>encourage you about this, but I couldn't resist. :)
development section. Cool suggestions, thanx.