[gwmg] - Re: Savage Apocalypse 2.0
- It's a bit sad that "No Tail" bought the farm, since I some further plans for him. However, I do not mind. All my villians have the potential to become minor or major villians with nefarious evil plots, depending on players actions and opportunity.
Even tho "No Tail" is no more, there are others that can keep the heroes lives interesting. In fact, I have more villians that may easily be promoted to advance so many story sub-plots than I have time to pursue/write.
--- In email@example.com, "Moses Wildermuth" <wolf1@...> wrote:
> On Thu, 31 Mar 2011 08:39:01 -0500, David <teknomerk@...> wrote:
> > That's creative how the baboon player turned a bad situation into
> > something unique. THAT's what makes memorable stories that players talk
> > about years later.
> I forgot to mention. The parts were lost in two separate episodes. His
> forearm was blown off when he stuck his hand under the bed in the ruins of
> a hotel, and ran right into a mutant plant with molecular disruption
> power. I can't recall the name of the beasty, but it should be straight
> from canon. kaplow, the baboon lost about 15% of total hit points. I
> deemed that to be from the hand to the elbow (more or less). The nature
> of molecular disruption is rather messy. His nose was then later shot off
> by a lucky shot from a Mark V Blaster pistol doing about 10% of his total
> hit points in damage directly to his face, I think he also fell into a
> coma at that point.
> > One mutated rat villian in my campaign barely escaped the heroes, but
> > not before hit tail was shot off by a laser pistol. They named him "No
> > Tail". Since this was such an insult to have his rathood shot off, "No
> > Tail" vowed vengence against that player. "No Tail" used a piece of
> > rope as a replacement tail.
> I would have to do something more than a simple rope. The tail is Sooooo
> important for a rat's dignity (not to mention- balance). Maybe some
> old-school, 1890's, steam punk type cybernetic tail. Something that clanks
> and blows out steam every few seconds, with gyros and gears and clockwork,
> Rue Goldberg type extensions to wield a weapon or make a flail attack...
> > Temporarily forgotten by the playersafter several scenarios, "No Tail"
> > shows up again with a bunch of warriors. Initially, the rats were
> > winning by piling on the damage, then the battle turned horribly against
> > them. "No Tail" tosses his smoke grenade to cover his escape into a
> > ventilation shaft. However, the same player as before managed to score
> > such a high hit and damage roll even with all the minuses, that "No
> > Tail" was literally splattered.
> That's one the players usually love and the GM usually cringes when he
> hears it. The villain that almost got away.
> Using Opera's revolutionary e-mail client: http://www.opera.com/mail/
- How about No Tail's kin-folk (siblings, children, etc.) vowing to avenge the fallen No Tail's tragic and brutal death after getting word on how it happened and those responsible (i.e. the party of adventures). You could name the adventure "Unforgiven: The Vengeance of No Tail" (or Kin-Folk Vengeance... etc.). ;D
--- In firstname.lastname@example.org, "David" <teknomerk@...> wrote:
> It's a bit sad that "No Tail" bought the farm, since I some further plans for him. However, I do not mind. All my villians have the potential to become minor or major villians with nefarious evil plots, depending on players actions and opportunity.
> Even tho "No Tail" is no more, there are others that can keep the heroes lives interesting. In fact, I have more villians that may easily be promoted to advance so many story sub-plots than I have time to pursue/write.