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  • Re: finishing Dragon Age II

    On Fri, Oct 20, 2017 at 6:57 PM, Brandon Van Every ... Probably the dullest character is the player himself. I tried replaying on Hard

    vanevery0 6 hours ago
  • Re: finishing Dragon Age II

    On Mon, Oct 16, 2017 at 12:01 PM, Brandon Van Every ... Well, I finished. Somehow that sounds like a porno. I think some of the

    vanevery0 2 days ago
  • Re: finishing Dragon Age II

    On Sun, Oct 15, 2017 at 11:06 AM, Brandon Van Every ... One of the risks of letting multiple authors develop piles and piles of

    vanevery0 7 days ago
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Group Description

Welcome to the forum! Here we discuss Game Design, which includes but is not limited to:

- rules systems, scenarios, victory conditions, level design

- play balancing, play value, replayability

- player psychology, rewards, pacing, dramatic structure

- high concept, design docs, production, management, and scheduling

- very high level UI, AI, network, and other technical design

- multiplayer, lobbying, social, and persistent community issues

- business, marketing, and legal issues

- big publishers vs. budget publishers vs. indies vs. hobbyists

- resumes and job postings for any game industry job (not just Game Designers)

- ads for products of general, justifiable interest to Game Designers

This is not a low-level technical forum. Gory details of algorithms, code, APIs, OSes, etc. are off-topic.

This list is co-moderated and all subscriptions and posts are subject to moderator approval. Anyone with any level of expertise may participate on this list. Somewhat off-topic posts will be tolerated; grossly off-topic posts will be rejected. Rules of debate:

- The argument must remain intellectually productive.

- Inflammatory remarks can be intellectually productive, but often aren't.

- Two people talking past each other is not intellectually productive.

- You are entitled to debate ideas, not people's character.

- Personal attacks are never allowed, ever. No excuses.

- Debators are expected to voluntarily de-escalate a conflict when it gets out of hand.

If the co-moderators do not feel that these debating rules are being adhered to, then they will issue warnings, end a topic, reject posts, and/or ban debators from the forum as they see fit.

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