Re: Civ V distractions
- On Wed, Sep 29, 2010 at 9:41 PM, Brandon Van Every <bvanevery@...> wrote:
>I learned how to do an Immortal Rush. Part of the trick is not to try
> Not sure how much more I can do with the demo. Haven't marched the
> Persians all over the place. Haven't deliberately tried to trigger
> Golden Ages much.
to become too happy too soon. The Persian units get a +1 movement
bonus and a +10% combat bonus during their Golden Ages, plus their
Golden Ages last 50% longer than usual. So, get some units on the
board, and develop farms first, not luxuries. Golden Age occurs
around turn 50..60. Get a general using Honor policies. Because of
all your fighting, a 2nd general will soon appear. When your 1st
Golden Age ends, sacrifice 1 of your Generals so that a 2nd Golden Age
begins. I managed to wipe out England + all the city states that were
neutral towards me, leaving only 2 Friends who used to be Allies.
It's fairly profitable to knock off a city state when another city
state wants it eliminated, as you tend to get big food or culture
bonuses for doing so. Also, city states are really easy to kill if
they haven't built walls yet. You can just park your troops right
next to the walls, and they'll just get pissed at you for trespassing,
they won't attack. So compared to attacking regular civs, you pretty
much get a free first strike. The main inefficiency in my campaign
was I built too many Immortals and didn't research Catapults until
fairly late. I had big traffic jams and only managed to deploy 1
Catapult against the last city. It's possible to take out walled
cities with only Immortals, but it takes awhile, as you get really
wounded on your attacks, and then have to take a long time to heal
your units. There's a point at which you can probably take out 2
cities at once, you don't need to concentrate your forces on just 1
anymore, and I didn't really make that transition.
The demo's performance is fairly bad, BTW. I have a 2 GHz Centrino
Duo and a NVIDIA 8600M GT graphics card. This isn't some embedded
graphics slouch, it was a midrange system a few years ago. Civ isn't
displaying anything terribly remarkable as far as graphics go, so I
don't know what it's doing to choke as badly as it does. Lots of UI
lag during the later game. I remember this being a problem with Civ
IV as well. It was a known issue that lots of people experienced. I
think they patched it eventually, but demos have a tendency to never
get patched. The 3d graphics also go kablooey at various times, with
corrupted icons and fonts at a minimum, and "rainbow giant triangle
dance" at a maximum.
Brandon Van Every
- On Sat, Oct 2, 2010 at 10:00 PM, Brandon Van Every <bvanevery@...> wrote:
> The main inefficiency in my campaignActually I'm not sure that was a problem. When I tried making
> was I built too many Immortals and didn't research Catapults until
> fairly late.
catapults instead of immortals, it took way too long to get the
research and production together for it. Immortals may not be that
tough against walls, but if you've got a swarm of them, you can do the
job. If you don't mind waiting you don't even have to lose units, you
can just rotate them. Generally I would keep my "medic" units fairly
healthy and let the non-medic units do most of the killing and dying.
Once the city is weak enough, everybody attacks to win. Then they
lick their wounds after the city is ours.
> The demo's performance is fairly bad, BTW.It's really annoying. I finally deleted the demo. Steam says I
played it for 83 hours! I know Civ is a long game, and a 100 turn
demo still takes me at least 5 hours to get through, but geez. I
think I figured out what basically there is to know about the game.
Trying out tactical nuances gets annoying when I can count on super
duper lag in the midgame.
Brandon Van Every