Re: [gamedesign-l] Re: On Game Categorization
- On Sat, 1 Dec 2007, Rainer Deyke wrote:
> If you're wasting time leveling up in a Final Fantasy game, you're doingThat, or you're trying to nail the tougher side-quests or play with the
> it wrong.
> Some games in the series even punish you for leveling up by leveling upFrom memory the main one to do this was FF8 and it did something worse.
> the monsters to match the party's level.
The monsters actually gain power faster than you /unless you complete a
particular quest and use the resulting abilities/, in which case you
instead want to wander around with a single-character party as much as
often. And it does make a significant difference in the tougher
> Besides, a 90 minute Hollywood movie is the wrong point of comparisonThe ones that're any good have a degree of plot progression going on
> for an 80 hour game. Try a 52 episode anime series (which is still only
> 21 hours long in total). Many of those /are/ largely about leveling up,
> although (arguably) not the better ones and not the ones targeted at
during the 'levelling', too. There's a difference between levelling and
monster of the week.
"My religion says so" explains your beliefs. But it doesn't explain
why I should hold them as well, let alone be restricted by them.