Game Design Challenge: The Emily Dickenson License
- This is a GDC audio archive of a game design challenge: create a game
based on a license of Emily Dickenson's poetry. Tough problem! Clint
Hocking, Peter Molyneux, and Will Wright compete for solutions, subject
to a vote by audience applause.
All the ideas were interesting. Clint's solution was technical, about
the mechanics of creating poetry. Peter's solution sounded like it was
leveraging a "software toy / malleable clay" engine that he was
promoting for other purposes. Will went after Emily Dickinson's
character, and for my tastes, I think that's the way to untangle a knot
such as this. What aspect of Emily's character is worth hearing about?
If we were going to make a film about Emily's life, and we needed to
pitch it to a mass audience, what would we put in the screenplay? I
think once you understand that, "what matters" about Emily, then you
have the correct point of departure for a game.
Brandon Van Every