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Gameversity Game Design Course taught by Roger Pedersen (member)

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  • gameproducer58
    Gameversity Launches Seven New Courses Gameversity, the online education website for game developers, is offering seven new courses in April/May: C++ for Game
    Message 1 of 1 , Apr 1, 2004
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      Gameversity Launches Seven New Courses

      Gameversity, the online education website for game developers, is
      offering seven new courses in April/May:

      C++ for Game Programmers by Saurav Mohapatra

      Mathematics for Game programmers by Jesse Laeuchli

      Mathematics Refresher by Jesse Laeuchli

      Game Design Foundations by Roger Pedersen

      Shadow Volumes by Hun Yen Kwoon

      Direct3D 9 Graphics Programming by Stefan Zerbst

      Advanced OpenGL Shader Programming by Jesse Laeuchli

      For more information, visit www.gameversity.com.

      Gameversity offers courses that help students learn game programming
      from scratch. Our lineup includes the following classes:
      Introduction to Game Programming, which introduces students to the
      all aspects of 3D game programming; Game Mathematics, which teaches
      students the mathematics used in game programming; Direct3D 9
      Graphics Programming, which teaches students how to write DirectX 9
      programs; and Advanced Rendering, which explains next-neneration
      lighting algorithms together with shadow volumes, cube mapping and
      High-Dynamic Range lighting. To give students the opportunity to
      quickly update their knowledge in a specific game programming field,
      we also offer game programming seminars. These seminars cover a wide
      range of topics, such as network programming, lighting, and shader
      programming.
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