Re: [gamedesign-l] 2d library for military economic simulation
- On Tue, Feb 26, 2013 at 8:30 AM, Gerry Quinn <gerry@...> wrote:
> **I think they're trying to figure out how to ship all their supplies
> If it�s mostly about logistics, it dopes make sense to consider it, I
> agree. On the other hand, if the military tactics dominate, you could
> implement these things as corrections to shipping costs etc.
> But one sub >> half a globe�s worth of curvature...
everywhere, and the costs, in a manner more engaging than a PowerPoint
presentation. They might also be simulating markets and the strategic
impacts of supply fluctuation or disappearance. I've wondered what kinds
of military disasters they're planning for. Cyberattack on a national
power grid? EMP pulse? Seas rising? They haven't said yet. I would
expect that improving the economic efficiency of a peacetime military, day
to day, would be a goal. I don't know about a disaster time or wartime
military. I hope they want to do that, because I consider those problems
more interesting. :-) Sort of like you build SimCity, then you turn
Godzilla loose on it.
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