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  • gamedesign-l@yahoogroups.com
    Welcome to the forum! Here we discuss Game Design, which includes but is not limited to: - rules systems, scenarios, victory conditions, level design - play
    Message 1 of 34 , May 1, 2012
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      Welcome to the forum! Here we discuss Game Design, which includes but is not limited to:

      - rules systems, scenarios, victory conditions, level design
      - play balancing, play value, replayability
      - player psychology, rewards, pacing, dramatic structure
      - high concept, design docs, production, management, and scheduling
      - very high level UI, AI, network, and other technical design
      - multiplayer, lobbying, social, and persistent community issues
      - business, marketing, and legal issues
      - big publishers vs. budget publishers vs. indies vs. hobbyists
      - resumes and job postings for any game industry job (not just Game Designers)
      - ads for products of general, justifiable interest to Game Designers

      This is not a low-level technical forum. Gory details of algorithms, code, APIs, OSes, etc. are off-topic.

      This list is co-moderated and all subscriptions and posts are subject to moderator approval. Anyone with any level of expertise may participate on this list. Somewhat off-topic posts will be tolerated; grossly off-topic posts will be rejected. Rules of debate:

      - The argument must remain intellectually productive.
      - Inflammatory remarks can be intellectually productive, but often aren't.
      - Two people talking past each other is not intellectually productive.
      - You are entitled to debate ideas, not people.
      - Personal attacks are never allowed, ever. No excuses.
      - Debators are expected to voluntarily de-escalate a conflict when it gets out of hand.

      If the co-moderators do not feel that these debating rules are being adhered to, then they will issue warnings, end a topic, reject posts, and/or ban debators from the forum as they see fit.
    • gamedesign-l@yahoogroups.com
      Welcome to the forum! Here we discuss Game Design, which includes but is not limited to: - rules systems, scenarios, victory conditions, level design - play
      Message 34 of 34 , Apr 1 2:32 AM
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        Welcome to the forum! Here we discuss Game Design, which includes but is not limited to:

        - rules systems, scenarios, victory conditions, level design
        - play balancing, play value, replayability
        - player psychology, rewards, pacing, dramatic structure
        - high concept, design docs, production, management, and scheduling
        - very high level UI, AI, network, and other technical design
        - multiplayer, lobbying, social, and persistent community issues
        - business, marketing, and legal issues
        - big publishers vs. budget publishers vs. indies vs. hobbyists
        - resumes and job postings for any game industry job (not just Game Designers)
        - ads for products of general, justifiable interest to Game Designers

        This is not a low-level technical forum. Gory details of algorithms, code, APIs, OSes, etc. are off-topic.

        This list is co-moderated and all subscriptions and posts are subject to moderator approval. Anyone with any level of expertise may participate on this list. Somewhat off-topic posts will be tolerated; grossly off-topic posts will be rejected. Rules of debate:

        - The argument must remain intellectually productive.
        - Inflammatory remarks can be intellectually productive, but often aren't.
        - Two people talking past each other is not intellectually productive.
        - You are entitled to debate ideas, not people's character.
        - Personal attacks are never allowed, ever. No excuses.
        - Debators are expected to voluntarily de-escalate a conflict when it gets out of hand.

        If the co-moderators do not feel that these debating rules are being adhered to, then they will issue warnings, end a topic, reject posts, and/or ban debators from the forum as they see fit.
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