Computer rendered material for SkyVision
- I recently went through the process of creating some example
computer rendered animations for the full dome SkyVision system.
The examples are outlined here
The rendering packages used include OpenGL, PovRay, Radiance,
RE: [fulldome] Computer rendered material for SkyVision
I'm sure you've seen this already, but QuickTime now
supports full 360 degree cubic views that are backward
compatible with the old Quicktime pans. It's all
part of the new QuickTime 5 platform.
It would seem to be a nice pre-visualization tool...
The Renaissance Center
> I'm sure you've seen this already, but QuickTime nowI've written this sort of thing already in OpenGL to view environments
> supports full 360 degree cubic views that are backward
> compatible with the old Quicktime pans. It's all
> part of the new QuickTime 5 platform.
> It would seem to be a nice pre-visualization tool...
in our VR theatre (unfortunately it can't ready be done in stereo),
indeed I was doing cubic environments 10 years ago
Nice to see them add it to QuickTime though!
P a u l B o u r k e
Astrophysics and Supercomputing
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