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3959Re: GLSL Vertex Shader for Fulldome Fisheye?

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  • Robert Spearman
    Oct 9, 2012
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      Ken, glad the GLSL code example helped.

      The development team originally started down the (partial) cube map
      route and found it completely unworkable for Nightshade 12. Either
      approach can work but there are trade offs to each. Which one works
      best will depend entirely on your particular situation.


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