3957Re: GLSL Vertex Shader for Fulldome Fisheye?
- Oct 6, 2012
> So, J-Walt, you're saying I should render five sides of a cube and then map the pixels to the final warped image?Remembering of course that 5 faces is a waste, you only need 4.
Consider the camera pointing towards an edge of the cube rather than the centre of a face.
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