## Stupid newbie question.....

Expand Messages
• Think this would work? Looks good on paper.......... Here s a 2D6 dice method taken from FATE s Spirit of the Century. I m not in a position to realworld this.
Message 1 of 7 , Aug 1, 2009
Think this would work?

Looks good on paper..........

Here's a 2D6 dice method taken from FATE's Spirit of the Century.

I'm not in a position to realworld this. So for what it's worth...

Dice: If you don't have Fudge Dice, you can instead use 2d6, each of them a different color, such as white die (positive) and a red die (negative). One die represents pluses, the other minuses. Subtract the positive die from the negative die to get a result. For example, if the positive die reads 4 and the negative die reads 3, the result is +1. If the positive die reads 2 and the negative die reads 6, the result is -4. If both dice show the same number, the result is 0.

This does allow +5 and -5 results, which 4dF does not, and it has more variation in results (although a sharper curve) as you are rolling only 2 dice instead of 4, but it may be faster and easier to use than trying to figure out the result of 4d6 that are not marked as Fudge dice.

You can treat + or - 5 as a critical roll or just re-roll.
• ... I would say so. Seems easier to do, faster, and would get a game to go much faster in the long run.
Message 2 of 7 , Aug 1, 2009
--- In fudgecommunity@yahoogroups.com, "nrgrmss" <nrgrmss@...> wrote:
>
> Think this would work?
>
> Looks good on paper..........
>
> Here's a 2D6 dice method taken from FATE's Spirit of the Century.
>
> I'm not in a position to realworld this. So for what it's worth...
>
> Dice: If you don't have Fudge Dice, you can instead use 2d6, each of them a different color, such as white die (positive) and a red die (negative). One die represents pluses, the other minuses. Subtract the positive die from the negative die to get a result. For example, if the positive die reads 4 and the negative die reads 3, the result is +1. If the positive die reads 2 and the negative die reads 6, the result is -4. If both dice show the same number, the result is 0.
>
> This does allow +5 and -5 results, which 4dF does not, and it has more variation in results (although a sharper curve) as you are rolling only 2 dice instead of 4, but it may be faster and easier to use than trying to figure out the result of 4d6 that are not marked as Fudge dice.
>
> You can treat + or - 5 as a critical roll or just re-roll.
>

I would say so. Seems easier to do, faster, and would get a game to go much faster in the long run.
• That s not just from FATE. That s a standard FUDGE alternate dice method . Goes back to the earliest editions of FUDGE.
Message 3 of 7 , Aug 1, 2009
That's not just from FATE. That's a standard FUDGE "alternate dice
method". Goes back to the earliest editions of FUDGE.

On Sat, Aug 1, 2009 at 13:03, nrgrmss<nrgrmss@...> wrote:
> Think this would work?
>
> Looks good on paper..........
>
> Here's a 2D6 dice method taken from FATE's Spirit of the Century.
>
> I'm not in a position to realworld this. So for what it's worth...
>
> Dice: If you don't have Fudge Dice, you can instead use 2d6, each of them a different color, such as white die (positive) and a red die (negative). One die represents pluses, the other minuses. Subtract the positive die from the negative die to get a result. For example, if the positive die reads 4 and the negative die reads 3, the result is +1. If the positive die reads 2 and the negative die reads 6, the result is -4. If both dice show the same number, the result is 0.
>
> This does allow +5 and -5 results, which 4dF does not, and it has more variation in results (although a sharper curve) as you are rolling only 2 dice instead of 4, but it may be faster and easier to use than trying to figure out the result of 4d6 that are not marked as Fudge dice.
>
> You can treat + or - 5 as a critical roll or just re-roll.
>
>
>
>
>
> ------------------------------------
>
>
>
>
>
• Correct. SOTC doesn t deserve the credit for that. One of the many reasons we have the Fudge OGL in the front, after all. Some of the work s been done before!
Message 4 of 7 , Aug 1, 2009
Correct. SOTC doesn't deserve the credit for that. One of the many reasons
we have the Fudge OGL in the front, after all. Some of the work's been done
before! :)

On Sat, Aug 1, 2009 at 4:35 PM, John Rudd <john@...> wrote:

> That's not just from FATE. That's a standard FUDGE "alternate dice
> method". Goes back to the earliest editions of FUDGE.
>
>
> On Sat, Aug 1, 2009 at 13:03, nrgrmss<nrgrmss@...> wrote:
> > Think this would work?
> >
> > Looks good on paper..........
> >
> > Here's a 2D6 dice method taken from FATE's Spirit of the Century.
> >
> > I'm not in a position to realworld this. So for what it's worth...
> >
> > Dice: If you don't have Fudge Dice, you can instead use 2d6, each of them
> a different color, such as white die (positive) and a red die (negative).
> One die represents pluses, the other minuses. Subtract the positive die from
> the negative die to get a result. For example, if the positive die reads 4
> and the negative die reads 3, the result is +1. If the positive die reads 2
> and the negative die reads 6, the result is -4. If both dice show the same
> number, the result is 0.
> >
> > This does allow +5 and -5 results, which 4dF does not, and it has more
> variation in results (although a sharper curve) as you are rolling only 2
> dice instead of 4, but it may be faster and easier to use than trying to
> figure out the result of 4d6 that are not marked as Fudge dice.
> >
> > You can treat + or - 5 as a critical roll or just re-roll.
> >
> >
> >
> >
> >
> > ------------------------------------
> >
> http://games.groups.yahoo.com/group/fudgecommunity to search the archives,
> >
> >
> >
> >
>
>
> ------------------------------------
>
> http://games.groups.yahoo.com/group/fudgecommunity to search the archives,
>
>
>
>

--
www.evilhat.com - www.faterpg.com - www.dresdenfilesrpg.com -
www.indiepressrevolution.com

[Non-text portions of this message have been removed]
• Mia culpa. Barry was recruiting for a SotC game. He says the biggest problem he has with most new to Fudge gamers is that they don t like Fudge dice. Are
Message 5 of 7 , Aug 1, 2009
Mia culpa. Barry was recruiting for a SotC game. He says the biggest problem he has with most new to Fudge gamers is that they don't like Fudge dice.

Are Aspects and Stunts originally from Fudge?

--- In fudgecommunity@yahoogroups.com, Fred Hicks <evilhat@...> wrote:
>
> Correct. SOTC doesn't deserve the credit for that. One of the many reasons
> we have the Fudge OGL in the front, after all. Some of the work's been done
> before! :)
>
> On Sat, Aug 1, 2009 at 4:35 PM, John Rudd <john@...> wrote:
>
> > That's not just from FATE. That's a standard FUDGE "alternate dice
> > method". Goes back to the earliest editions of FUDGE.
• ... Naw, we added Aspects for Fate, and Stunts for SOTC. Fred [Non-text portions of this message have been removed]
Message 6 of 7 , Aug 1, 2009
On Sat, Aug 1, 2009 at 7:55 PM, nrgrmss <nrgrmss@...> wrote:

> Mia culpa. Barry was recruiting for a SotC game. He says the biggest
> problem he has with most new to Fudge gamers is that they don't like Fudge
> dice.
>
> Are Aspects and Stunts originally from Fudge?

Naw, we added Aspects for Fate, and Stunts for SOTC.

Fred

[Non-text portions of this message have been removed]
• Fred! Stunts are totally bitchin !
Message 7 of 7 , Aug 1, 2009
Fred! Stunts are totally bitchin'!

--- In fudgecommunity@yahoogroups.com, Fred Hicks <evilhat@...> wrote:
>
> On Sat, Aug 1, 2009 at 7:55 PM, nrgrmss <nrgrmss@...> wrote:
>
> > Mia culpa. Barry was recruiting for a SotC game. He says the biggest
> > problem he has with most new to Fudge gamers is that they don't like Fudge
> > dice.
> >
> > Are Aspects and Stunts originally from Fudge?
>
>
> Naw, we added Aspects for Fate, and Stunts for SOTC.
>
> Fred
>
>
> [Non-text portions of this message have been removed]
>
Your message has been successfully submitted and would be delivered to recipients shortly.