Re: Highlights from the Fudge Chats
- I've been having the "Level Up" problem for a while, since my players
come from D&D or similar games.
In the end i've found a system that helps the players feel that they
are improving and the real numerical progression is nearly the same
I use Fudge = Experience. Each player can spend a maximum of 3 Fudge
points in advancing skills or traits, but they can only spend one
Fudge Point per trait per session. They have a table where they keep
track of their advances with their traits, and this gives them an
illusion of advancement, the idea that every session they advance a
little, that their characters improve. I've tested the idea with other
players, and so far has worked fairly well.