Extended Deadline - May 8 - Workshop "On the Process of Game Design"
Apologies for cross-posting.
We've received several really great responses (on time, even!) to our CFP, but we've also
had enough requests for extensions that we felt it only fair to make a blanket offer. The
new deadline is Monday, May _8_. Please send all submissions to magy@... by
2006 DIS (Designing Interactive Systems) Workshop
On the Process of Game Design
25 June 2006
Call for Participation
The game design process is largely driven by practice; while some work has been done to
address theoretical foundations for game design, this work has been done only in
academia. These two communities rarely come together to discuss their perspectives on
design theories or processes. As a result, both communities work in isolation. The game
industry works at the level of individual games, but academics are concerned primarily
with theoretical foundations and broad scope. The goal of this workshop is to start a
dialogue between the two communities and generate general themes and underlying
theories. From a practical side, these theories will aid game designers in constructing
games, help tool designers build better tools that allow designers, and support the
research goals of academia. More broadly, these theories should help the two
communities integrate, making science more relevant to practice and practice more viable.
This workshop will include participants from a variety of backgrounds, including art,
architecture, game studies, and computer science, and will also include academics and
practitioners. The workshop will be composed of interactive sessions in which participants
engage in hands-on applications of specific theories, as well as discussions about design
We are looking for papers that address the game design process, including game tuning,
design theories, design frameworks, multi-disciplinary aspects of design, aesthetics,
psychology of design, definition of fun, patterns of play, etc. We encourage papers that
will serve as a foundation for interactive presentations that allow participants to engage in
a design activity.
Send a 1-3-page position paper in PDF to: magy@...
Due Date: 8 May 2006
Notification of acceptance: 30 May 2006
Please check http://gamedesign.ist.psu.edu/ for updates.
Chris Crawford, StoryTron
Andrew Gordon, University of Southern California
Joshua B. Gross, Penn State University
Damian Isla, Bungie Studios
Darla Lindberg, Penn State University
Keith Miron, Inxile-Entertainment
Simon Niedenthal, Malmö University
Madis Pihlak, Penn State University
Yusuf Pisan, University of Technology, Sydney
Magy Seif El-Nasr, Penn State University
Brian Smith, Penn State University
Bill Tomlinson, University of California at Irvine
Robert Zubek, Maxis/Electronic Arts
Joseph A. Zupko, Penn State University