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RE: [XP] overtime thread on slashdot

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  • Kay Pentecost
    Hi, Dave, ... Yes. An argument for why software development is a craft -- Kay
    Message 1 of 22 , Nov 27, 2004
      Hi, Dave,

      > -----Original Message-----
      > From: Dave Rooney [mailto:dave.rooney@...]
      > Sent: Saturday, November 27, 2004 10:15 AM
      > To: extremeprogramming@yahoogroups.com
      > Subject: RE: [XP] overtime thread on slashdot
      >
      >
      > > -----Original Message-----
      > > From: Ron Jeffries [mailto:ronjeffries@...]
      > > Sent: Friday, November 26, 2004 4:05 PM
      > > To: extremeprogramming@yahoogroups.com
      > > Subject: Re: [XP] overtime thread on slashdot
      > >
      > >
      > >
      > > I really don't know. I wish I did.
      > >
      > > Ron Jeffries
      > > www.XProgramming.com
      > > I could be wrong, of course. It's just not the way to bet.
      > >
      > > On Friday, November 26, 2004, at 3:22:37 PM, Kay Pentecost wrote:
      > >
      > > > This is a good answer to my "why."
      > >
      > > > Now, next part of question, what is the cut off point...?
      > At what
      > > > point does working longer get less done?
      >
      > IMO, it's a very personal thing, and something that's
      > variable depending
      > on the day. Some days, I could work 14-16 hours and barely notice the
      > passage of time. On others, 4 hours is a chore.

      Yes. An argument for why software development is a "craft" --

      Kay
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