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[XP] Re: cats

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  • jeffgrigg63132
    ... advice. Cats are just weird. - from Everything I need to know I learned from Sandman http://home.fuse.net/vetinari/EINTKILFS.html
    Message 1 of 38 , Mar 1, 2002
      > Jeff grigg (jeffgrigg63132) wrote:
      > > Nice idea, I say, but I have a mortgage to pay,
      > > and maybe a cat to feed. ;->

      --- Ron Jeffries <ronjeffries@a...> wrote:
      > Chet's cat barfed on the keyboard of Chet's new laptop yesterday and
      > now the laptop doesn't work. Rethink that cat idea, that's my
      advice.

      "Cats are just weird."
      - from "Everything I need to know I learned from Sandman"
      http://home.fuse.net/vetinari/EINTKILFS.html
    • Jim Standley
      Ooops, you sure did. I gotta read more slowly, and write more slowly yet. ... From: Peter Hansen To:
      Message 38 of 38 , Mar 2, 2002
        Ooops, you sure did. I gotta read more slowly, and write more slowly yet.

        ----- Original Message -----
        From: "Peter Hansen" <peter@...>
        To: <extremeprogramming@yahoogroups.com>
        Sent: Friday, March 01, 2002 11:58 PM
        Subject: Re: [XP] Re: cons of XP -- fixed bid contracts


        > Jim Standley wrote:
        > >
        > > Peter Hansen wrote:
        > > > I also don't really agree that one can't reasonably accurately
        > > > label a project 90% complete at some point in time near the end,
        > > > if one is using XP. With other methods, the remaining 10% is the
        > > > 10% that takes another 90% of the time, while with XP delivering
        > > > business value in priority order, that 10% might realistically
        > > > represent 10% (or even less, or slightly more) of the remaining time.
        > > >
        > > Really? You have a list of stories with estimates. By the time you're
        > > nearly done you should be able to do very good estimates for the rest.
        When
        > > the estimate for the rest = 1/9 of what you've already done ...
        >
        > Uh, I really think we're saying exactly the same thing. The only
        > difference is I unwisely used a confusing double-negative in my first
        > sentence... Sorry about that! :)
        >
        > > This discussion misses that at 90% done XP should have demonstrated some
        > > other values:
        >
        > I hope we didn't miss these things at all. I thought we'd covered all
        > of them by this point.
        >
        > > * When you're 90% done, you have 90% of the stories 100% done, not 100%
        of
        > > them 90% done.
        > > * The customers have value for their money. If they stop the project,
        they
        > > get what they paid for.
        > > * The customers have a good sense of project velocity. They can decide
        with
        > > confidence whether or not to go over budget and keep going.
        > > * The developers have proven themselves over and over by delivering
        useful
        > > stuff. Or not.
        > > * BTW: Any project that is +- 10% is pretty darned close!
        >
        > Yup. Agrees with what I believe.
        >
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