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[XP] Re: Insuring accurate estimates...

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  • ericheikkila@yahoo.com
    Amount of effort ??? ROFL!!! Ok..so you want something less concrete? Like This story was a big pain in the ass...no more or those. ??? How you can gauge
    Message 1 of 2 , Jul 30, 2001
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      'Amount of effort'???

      ROFL!!!

      Ok..so you want something less concrete? Like 'This story was a big
      pain in the ass...no more or those.'???

      How you can gauge that and (better yet) get developers to gauge it is
      beyond me...put, then again, I'm from the school of 'the less
      paperwork and bean counters the better'. ;)

      -Eric

      --- In extremeprogramming@y..., Louis Richer <louis@i...> wrote:
      >
      > > Well...how bout this (note: a variant on what we were doing when
      I
      > > was with an XP team):
      > >
      > > Post the story cards being worked on currently on a cork board
      (or
      > > something else you can put push-pins in) out where the developers
      are
      > > working. When they are finished with a card, they put a little
      > > sticker on it and write the date on it. At the end of the
      iteration,
      > > you gather the cards and can determine how long each story took
      based
      > > on when the iteration started and the date scribed onto the card
      > > after completion.
      > >
      > > -Eric
      >
      > It's not the elapsed time that matters, but rather the amount of
      effort!
      >
      > louis@i...
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