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Re: [XP] Collocation.

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  • Owen Thomas
    Hello Charlie ... Well, it is my experience that with maybe a few random exceptions, I haven t seen any employment opportunities. I could be looking in the
    Message 1 of 151 , Jan 1, 2009
      Hello Charlie

      --- In extremeprogramming@yahoogroups.com, "Charlie Poole" <charlie@...>

      > That's a surprising statement, given the number of companies
      > I know of with distributed teams. But I'll take it that you
      > mean "among advocates of exteme programming." :-)

      Well, it is my experience that with maybe a few random exceptions, I
      haven't seen any employment opportunities. I could be looking in the
      wrong places. My criteria is that I would like to look for a permanent,
      salaried role as a developer extending into designer if there were any
      such openings in the project(s) I would be working on.

      > I'd suggest that we simply don't yet know how to do it well.

      I believe this is the truth of the matter. Still, it is apparent that
      others would like to differ.

      > If you
      > have specific techniques to overcome the handicaps that
      > come from working in a distributed environment, I for
      > one would be very glad to learn about them. I'm hoping
      > they won't all be technical solutions though. :-(

      I do in fact happen to have a few thoughts of my own. They are slightly
      technical because they do require a software system to be built. However
      in terms of complexity, the software system is very scalable. Contact me
      privately if you want to know more.

      I don't think I'm all that good at "non-technical" solutions. :)

    • Adrian Howard
      On 5 Jan 2009, at 09:45, Adam Sroka wrote: [snip] ... [snip] Just to comment on the terms... and with the disclaimer that I ve not been keeping close track of
      Message 151 of 151 , Jan 9, 2009
        On 5 Jan 2009, at 09:45, Adam Sroka wrote:
        > BTW, "Collaborative Work" is a much *much* more useful term that
        > "Virtual Collocation". Collaborate denotes people doing things
        > together. Collocate denotes placing things together as in
        > side-by-side. Thus "Virtual Collocation" is not useful, except insofar
        > as it makes it sound like you've come up with something new. Which you
        > *still* haven't demonstrated.

        Just to comment on the terms... and with the disclaimer that I've not
        been keeping close track of CSCW terms/research since the nineties, so
        things may be different now :-)

        Collaborative Work is the more general term. Virtual Collocation is,
        as I understand it, the more specific term used in the field when folk
        are talking about technologies and techniques that aim to reproduce
        (to a greater or lesser extent) the sense of "being in the same place"
        - verses others methods of supporting collaborative work.

        The "radical collocation" term is used in the CSCW world to refer to
        environments like XP's prototypical team room - a collocated space
        with everybody working on the same project. As opposed to other co-
        located environments (e.g. a cube farm).

        There was a workshop at CWCW 2008 looking at some of this stuff last
        year if folk are interested. Don't know if the results are written up


        There are some great references in there for the _next_ time this
        discussion starts up :-)

        I'll pick one paragraph from the workshop description:

        "It doesn't take much distance before a team feels the negative
        effects of distribution - the effectiveness of collaboration degrades
        rapidly with physical distance. People located closer in a building
        are more likely to collaborate (Kraut, Egido & Galegher 1990). Even at
        short distances, 3 feet vs. 20 feet, there is an effect (Sensenig &
        Reed 1972). A distance of 100 feet may be no better than several miles
        (Allen 1977). A field study of radically collocated software
        development teams, i.e. where the teammates share a large open-plan
        room, showed significantly higher productivity and satisfaction than
        industry benchmarks and past projects within the firm (Teasley et al.,
        2002). Another field study compared interruptions in paired,
        radically-collocated and traditional, cube-dwelling software
        development teams, and found that in the former interruptions were
        greater in number but shorter in duration and more on-task (Chong and
        Siino 2006). Close proximity improves productivity in all cases."


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