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Refactoring-Feature Article in Better Software Magazine

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  • tester384
    Refactoring: Small Steps Guaranteed to Help You Clean Up Your Code by C. Keith Ray Software development on your project has slowed to a crawl. Instead of
    Message 1 of 1 , Apr 3 10:31 AM
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      Refactoring: Small Steps Guaranteed to Help You Clean Up Your Code
      by C. Keith Ray

      Software development on your project has slowed to a crawl. Instead
      of adding new features, you and your fellow programmers want to
      rewrite the existing code to make it easy to work with again, which
      of course frightens product marketing and your boss. How do we get
      into these messes? What can we do about it?

      Many books and courses teach principles, rules, and guidelines of
      good design, but somehow much of the code we write still exhibits
      traits of poor design, and poor design slows us down.

      Code smells are one such trait of poor design. I will illustrate
      several code smells, using real working code from the Mozilla
      project, to show you how you can clean up your design by using small
      refactoring steps. Then you will be able to identify some of the
      symptoms of poor design and understand how it can be incrementally

      I've chosen the Mozilla project because it is open source, has a
      large code base, and was written over an extended period of time by
      people of varying skill levels. It is working code, delivered to end-
      users as the Firefox Web browser, the Thunderbird email client, and
      various components, libraries, and other applications. I am not a
      Mozilla developer, so I am viewing the code with fresh eyes.

      Instead of reproducing the actual C++ code from the Mozilla project,
      I will translate it into pseudo-code to make it more compact and to
      let us ignore various C++ idioms and issues of syntax.

      I'm going to start with the code example in Figure 1: the method
      GetTextHelper in the class nsAccessibleText. The first two smells
      immediately visible are Long Method and Long Parameter List (see the
      Code Smells sidebar for the names and descriptions of various code
      smells). The original C++ method has twenty-eight lines of text, not
      including blank lines. That's not terribly long, but this example
      does exhibit some of the same design problems as other Long Methods.

      We programmers tend to write Long Methods when we're thinking
      procedurally—trying to get all those nagging details right, rather
      than moving our thoughts up to a higher level and using abstraction
      and composition to divide and conquer the problem. Sometimes a single
      programmer writes the Long Method; other times it results from a
      sequence of programmers adding one more thing (or one more bug fix)
      to what was originally a not-so-Long Method. A Long Method is usually
      guilty of several other code smells; eliminating them can often
      reduce the Long Method to something reasonable.

      To see more: http://www.stickyminds.com/BetterSoftware/magazine.asp
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