Loading ...
Sorry, an error occurred while loading the content.

Re: EDEE PBEM PLAYERS - huge maps/low city numbers

Expand Messages
  • John Spirko
    What you might want to consider is modding the game, specifically by increasing the production rates of units and/or increasing city production well beyond the
    Message 1 of 3 , Nov 29, 2011
    • 0 Attachment
      What you might want to consider is modding the game, specifically by increasing the production rates of units and/or increasing city production well beyond the basic 100 range. By just modding the unit production, or increasing the city production, you won't affect the computer AI much.

      I have a mod with all units increased in production, construction, etc. to speed it up on the larger map. But it's only suitable for human vs human since it has several new units added that the AI can have trouble with.
    • gacuster7th
      Appreciate the suggestion John...personally I would keep it the same but not opposed to majority vote on the matter before the start of the game. Might be best
      Message 2 of 3 , Nov 29, 2011
      • 0 Attachment
        Appreciate the suggestion John...personally I would keep it the same but not opposed to majority vote on the matter before the start of the game. Might be best to take the couple weeks before the start to poll all players on what they want in the game and take vote with majority rules.

        --- In empire-deluxe@yahoogroups.com, John Spirko <john.spirko@...> wrote:
        >
        > What you might want to consider is modding the game, specifically by
        > increasing the production rates of units and/or increasing city production
        > well beyond the basic 100 range. By just modding the unit production, or
        > increasing the city production, you won't affect the computer AI much.
        >
        > I have a mod with all units increased in production, construction, etc. to
        > speed it up on the larger map. But it's only suitable for human vs human
        > since it has several new units added that the AI can have trouble with.
        >
      • Kevin Kemp
        Let me know if you guys settle on a MOD.  I might be interested if you decide on the UltraDB mod.  I have been away from the game for about a year, but I
        Message 3 of 3 , Nov 30, 2011
        • 0 Attachment
          Let me know if you guys settle on a MOD.  I might be interested if you decide on the UltraDB mod.  I have been away from the game for about a year, but I ready to dive back into the shark pool!
           
          Kevin (Storm)

          --- On Tue, 11/29/11, gacuster7th <lyndaandjohnphelps@...> wrote:

          From: gacuster7th <lyndaandjohnphelps@...>
          Subject: [empire-deluxe] Re: EDEE PBEM PLAYERS - huge maps/low city numbers
          To: empire-deluxe@yahoogroups.com
          Date: Tuesday, November 29, 2011, 5:26 PM

           
          Appreciate the suggestion John...personally I would keep it the same but not opposed to majority vote on the matter before the start of the game. Might be best to take the couple weeks before the start to poll all players on what they want in the game and take vote with majority rules.

          --- In empire-deluxe@yahoogroups.com, John Spirko <john.spirko@...> wrote:
          >
          > What you might want to consider is modding the game, specifically by
          > increasing the production rates of units and/or increasing city production
          > well beyond the basic 100 range. By just modding the unit production, or
          > increasing the city production, you won't affect the computer AI much.
          >
          > I have a mod with all units increased in production, construction, etc. to
          > speed it up on the larger map. But it's only suitable for human vs human
          > since it has several new units added that the AI can have trouble with.
          >

        Your message has been successfully submitted and would be delivered to recipients shortly.