Re: Last rant about mixed up priorities
- --- In firstname.lastname@example.org, "generalerror404"
>I didn't really notice any difference in infantry v infantry battles
> I am 98% certain that the pseudo random number generator and odds
> generator match 50:50 odds for infantry verses infantry battles. I
> am reasonably sure that the battle tests that I ran during beta
> testing still apply and that EDIE odds are identical to those in
except when one is defending a city.
I wonder if it might be possible that some other factor is at play
here. For example, could the loss of comabat efficiency be greater
in the new version after losing a battle or two. That does seem to
be the case although I'm not confident about that. I've had games in
ED where a whole transport full of infantry couldn't defeat a city
attacking directly from the transport but those aren't common. It
does seem much more common in EDIE.
That wouldn't account for defenders of a city having less chance of
success but could there be other differences of that kind that
could? In that case, even though the code doing the calculations is
the same the data it's using might be different. This is just
speculation on my part. It occurred to me as I was writing the
- The two garrison units 'save' the city 7 out of 8 because 6 out of 8 they
kill the potential attacker and of the remaining 2, 1 does not succeed in
taking the city in its turn.
3.11b is installed from my original floppy disks and patched to the latest.
The battle odds seem the same between 3.11 and EDIE to me. I will admit
that my comments on the garrison situation are theoretical because I would
not typically leave that many units in a city. Better to use them on the
PS. I am an engineer well trained in statistical analysis, but if the
situation being analyzed is not clearly understood, you can not get the
>From: "barryem" <barryem@...>
>Subject: [empire-deluxe] Re: Last rant about mixed up priorities
>Date: Tue, 07 Dec 2004 04:07:11 -0000
>--- In email@example.com, "Arnold Larson"
> > It was clear enough to me. Obviously you 'defend' the city by
> > unit next to the city before it gets to attack you. My test with
> > 3.11b was 36 infantry in cities attacking infantry when they were
> > to the city. It turned out exactly 50%. Your results should vary
> > slightly.
>Well, that is the scenario I was talking about. Were you actually
>using 3.11b itself or EDIE in 3.1 mode?
> > Having more than one unit in the city as you suggested you actually
> > significantly change the odds of saving the city. Two garrison
> > 'save' the city 7 times out of 8.
>It isn't enough protection in EDIE. And where do you get those
>odds? It seems to me (and I admit I'm no statistician) that if
>having one defender gives 1:1 odds, having two would give 3:1. What
>am I missing?
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