Re: [empire-deluxe] Last rant about mixed up priorities
- Arnold Larson wrote:
> Fighters still beat bombers more often, just as advertised. InfantryIt is possible that if a player ignores terrain when attacking the
> had an advantage if they were defending a city. In a quick test with
> version 3.11b on my Win2K system 36 attacks resulted in 18 victories,
> as advertised.
> If your garrison is armor, or is more than one unit, then you should get
> much better results.
enemy, the odds will effectively decrease, since terrain always favors
- The two garrison units 'save' the city 7 out of 8 because 6 out of 8 they
kill the potential attacker and of the remaining 2, 1 does not succeed in
taking the city in its turn.
3.11b is installed from my original floppy disks and patched to the latest.
The battle odds seem the same between 3.11 and EDIE to me. I will admit
that my comments on the garrison situation are theoretical because I would
not typically leave that many units in a city. Better to use them on the
PS. I am an engineer well trained in statistical analysis, but if the
situation being analyzed is not clearly understood, you can not get the
>From: "barryem" <barryem@...>
>Subject: [empire-deluxe] Re: Last rant about mixed up priorities
>Date: Tue, 07 Dec 2004 04:07:11 -0000
>--- In firstname.lastname@example.org, "Arnold Larson"
> > It was clear enough to me. Obviously you 'defend' the city by
> > unit next to the city before it gets to attack you. My test with
> > 3.11b was 36 infantry in cities attacking infantry when they were
> > to the city. It turned out exactly 50%. Your results should vary
> > slightly.
>Well, that is the scenario I was talking about. Were you actually
>using 3.11b itself or EDIE in 3.1 mode?
> > Having more than one unit in the city as you suggested you actually
> > significantly change the odds of saving the city. Two garrison
> > 'save' the city 7 times out of 8.
>It isn't enough protection in EDIE. And where do you get those
>odds? It seems to me (and I admit I'm no statistician) that if
>having one defender gives 1:1 odds, having two would give 3:1. What
>am I missing?
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