RE: [empire-deluxe] Re: EDEE unit settings (was Last rant about mixed up priorities )
I’m just referring to where each plane would in fact be at different altitudes (that 3rd dimension), and in fact not be in each other’s way. Cities are set up where multiple units can be located all at the same time, so it just stood to reason to me that a temp spot could be set up to allow multiple units to be in the same spot for a turn or two. It would also get rid of the dreaded fighter/bomber fight against a submarine that it can’t see. No biggie, as I stated originally...
From: barryem [mailto:barryem@...]
Sent: Sunday, November 28, 2004 1:18 PM
Subject: [empire-deluxe] Re: EDEE unit settings (was Last rant about mixed up priorities )
--- In email@example.com, "Dennis Emory" <ichnb@s...>
> And what about where you lose a plane due to the computer
> moving one piece into the way of a returning airplane?
I do get very iritated when this happens but I think it's a positive
factor in enjoying the game overall. It adds a nice element of
risk. And, while I don't think realism is really very important in
games, this is realistic. A plane returning home with barely enough
fuel getting into a fight (or avoiding one) could use up too much
fuel to make it back.
Now and then, however, the AI simply screws up and the exploring
plane can't get back home even though nothing has happened. I'm not
sure if I've seen this in EDIE or not but I do know that ED would
sometimes do it. I'm not sure how bad this is gamewise but it's
probably a bug. It didn't happen often though.
- You know: I honestly forgot about the front end screen. :-!
--- In firstname.lastname@example.org, "Mark Kinkead @ Killer Bee
Software" <mok@k...> wrote:
>is an 'old schooler' that likes to look at the data directly. Not
> Dave said
> ..Let me mention that there is a front-end for this, and that Dave
that there's anything wrong with that. ;>