- Skip sent me the following question: Matthias sent out a large city.nam file to the Yahoo Group. Page 220 of the ED Strategy Guide says that the *.nam filesMessage 1 of 15 , Nov 1, 2003View Source
Skip sent me the following question:
Matthias sent out a large city.nam file to the Yahoo Group. Page 220 of the ED Strategy Guide says that the *.nam files can only handle 300 twenty-character entries (twelve-character for computer players). Is that still true? What if you used a list of over 1000 names?
When the Black City Bug and long city name bug could not be traced, I had to rewrite the name code to change it so I could be confident it would not happen in EDIE. I increased the limit from 300 to 32500. I am sure sooner or later you might encounter some memory issues depending on your hardware available, but the number of acceptable names in a file have been increase...slightly.
I believe this is also good for all other name files as well. Sorry this is not listed as a 'feature'. Never thought about it, but now I guess I should have mentioned it somewhere.
--Mark----- Original Message -----From: MatthiasSent: Saturday, November 01, 2003 12:46 AMSubject: Re: [empire-deluxe] Re: What kind of Maps do you enjoy?Steve (Gryphin) wrote:
> > Until EIDE the map size was too small for me to create an semi-
> > world. Mark asked me a while ago what I am going to do when he
> > creates a game that allows (almost) unlimited world size. The
> > limitation (254x254) is actually too small (!) to design something
> > have been thinking about. I fear that the AI will change in the
> > EI game and this will have to change how I make maps so maybe
> > Imagine taking 200 turns of unimpeded exploration and conquest
> > finding that the next continent and island sets are over 80 units
> > away. I would like to play this game.
ED Maps will not be too large until we get to the point where we can put
together an Earth map large enough so that the units are actually to scale.
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