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E2 Art of War, Iraq

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  • Jeff <jeffers_mz@yahoo.com>
    After investing several hundred hours I have an E2 scenario for Iraq, with OOB and TOE current as of 2/3/03, (Iraqi 5th Corps redeployed to Mosul, Iraqi 3rd
    Message 1 of 11 , Feb 6 2:38 AM
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      After investing several hundred hours I have an E2 scenario for Iraq,
      with OOB and TOE current as of 2/3/03, (Iraqi 5th Corps
      redeployed to Mosul, Iraqi 3rd and 4th Corps pulled back north of the
      Euphrates), within limits imposed by the software engine. Coalition
      include 3rd INF, 1st AD (Brit), TF Ironhorse (4th INF, 1st AD, 1st
      CAV, 101st/82nd AB), 1st MAR, 2nd MAR, 10 TFWs, ~50 Lancers and ~20
      Spirits.

      The scenario assumes the use of Turkish, Jordanian (Israel and
      Eastern Med basing), and Kuwaiti airspace, ground unit passage through
      Turkey, and ground unit basing in Kuwait and Kurdland, which
      represents the current situation as best as public access information
      currently allows.

      The map is to scale, 7 miles per grid square, the unit movement,
      combat range, and range fire ranges are to the same scale, except all
      aircraft movement ranges are at 50% per software limitations. Relative
      unit weighting is calculated from a base provided by the OPFOR S2 at
      Ft. Irwin, California, Jane's, etc.

      Unit types include CV, Tico Class Cruiser, E3C/JSTAR, F-16 (JSOW & Aim
      9M), B2B (JSOW & JDAM), B1B (JSOW & JDAM), AH-64,
      Patriot/SA-2/Sentinel, Silkworm 802-C, TLAM/Scud, M-109, M1/T-72/M3,
      INF, MLRS, etc.

      Playability is good on a Duron 1300 w/128 MB ram, and earlier version
      with only slightly fewer units had good stability on a P-200 w/ 96 MB
      ram. The scenario gives a good feel for operational and terrain issues
      expected over the next few months, with the exception of logistical
      issues which the code doesn't support very well.

      If anyone wants a copy, reply here or by e-mail.
    • Jean-Manuel Lenez
      Hello, I m interested by your scenarii based on Iraq crisis. I d be glad if you send me a copy of it. Thanks in advance. Meilleures Salutations * Best
      Message 2 of 11 , Feb 6 3:44 AM
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        Hello,

        I'm interested by your scenarii based on Iraq crisis.
        I'd be glad if you send me a copy of it.
        Thanks in advance.



        Meilleures Salutations * Best Regards * Mit freundlichen Gruessen
        _________________________________________________________
        Jean-Manuel LENEZ IT specialist pSeries -
        RS/6000


        48 avenue G. Motta
        1211 Genève 2
        Switzerland
        ( GE-4 )

        Tel +41 58 333 42 64 - Fax + 41 22 918 42 00 - Natel +41 79 278 92 44

        Email : jlen@...
        Perso : jmlenez@...




        "Jeff
        <jeffers_mz@yahoo To: empire-deluxe@yahoogroups.com
        .com>" cc:
        <jeffers_mz Subject: [empire-deluxe] E2 Art of War, Iraq

        06.02.03 11:38
        Please respond to
        empire-deluxe





        After investing several hundred hours I have an E2 scenario for Iraq,
        with OOB and TOE current as of 2/3/03, (Iraqi 5th Corps
        redeployed to Mosul, Iraqi 3rd and 4th Corps pulled back north of the
        Euphrates), within limits imposed by the software engine. Coalition
        include 3rd INF, 1st AD (Brit), TF Ironhorse (4th INF, 1st AD, 1st
        CAV, 101st/82nd AB), 1st MAR, 2nd MAR, 10 TFWs, ~50 Lancers and ~20
        Spirits.

        The scenario assumes the use of Turkish, Jordanian (Israel and
        Eastern Med basing), and Kuwaiti airspace, ground unit passage through
        Turkey, and ground unit basing in Kuwait and Kurdland, which
        represents the current situation as best as public access information
        currently allows.

        The map is to scale, 7 miles per grid square, the unit movement,
        combat range, and range fire ranges are to the same scale, except all
        aircraft movement ranges are at 50% per software limitations. Relative
        unit weighting is calculated from a base provided by the OPFOR S2 at
        Ft. Irwin, California, Jane's, etc.

        Unit types include CV, Tico Class Cruiser, E3C/JSTAR, F-16 (JSOW & Aim
        9M), B2B (JSOW & JDAM), B1B (JSOW & JDAM), AH-64,
        Patriot/SA-2/Sentinel, Silkworm 802-C, TLAM/Scud, M-109, M1/T-72/M3,
        INF, MLRS, etc.

        Playability is good on a Duron 1300 w/128 MB ram, and earlier version
        with only slightly fewer units had good stability on a P-200 w/ 96 MB
        ram. The scenario gives a good feel for operational and terrain issues
        expected over the next few months, with the exception of logistical
        issues which the code doesn't support very well.

        If anyone wants a copy, reply here or by e-mail.










        Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
      • Striker
        Yes!!! Leo (Striker) ... From: Jeff To: empire-deluxe@yahoogroups.com Sent: Thursday, February 06, 2003 2:38 AM Subject:
        Message 3 of 11 , Feb 6 6:55 AM
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          Yes!!!
           
                  Leo  (Striker)
           
           
          ----- Original Message -----
          Sent: Thursday, February 06, 2003 2:38 AM
          Subject: [empire-deluxe] E2 Art of War, Iraq

          After investing several hundred hours I have an E2 scenario for Iraq,
          with OOB and TOE current as of 2/3/03, (Iraqi 5th Corps
          redeployed to Mosul, Iraqi 3rd and 4th Corps pulled back north of the
          Euphrates), within limits imposed by the software engine. Coalition
          include 3rd INF, 1st AD (Brit), TF Ironhorse (4th INF, 1st AD, 1st
          CAV, 101st/82nd AB), 1st MAR, 2nd MAR, 10 TFWs, ~50 Lancers and ~20
          Spirits.

          The scenario assumes the use of Turkish, Jordanian (Israel and
          Eastern Med basing), and Kuwaiti airspace, ground unit passage through
          Turkey, and ground unit basing in Kuwait and Kurdland, which
          represents the current situation as best as public access information
          currently allows.

          The map is to scale, 7 miles per grid square, the unit movement,
          combat range, and range fire ranges are to the same scale, except all
          aircraft movement ranges are at 50% per software limitations. Relative
          unit weighting is calculated from a base provided by the OPFOR S2 at
          Ft. Irwin, California, Jane's, etc.

          Unit types include CV, Tico Class Cruiser, E3C/JSTAR, F-16 (JSOW & Aim
          9M), B2B (JSOW & JDAM), B1B (JSOW & JDAM), AH-64,
          Patriot/SA-2/Sentinel, Silkworm 802-C, TLAM/Scud, M-109, M1/T-72/M3,
          INF, MLRS, etc.

          Playability is good on a Duron 1300 w/128 MB ram, and earlier version
          with only slightly fewer units had good stability on a P-200 w/ 96 MB
          ram. The scenario gives a good feel for operational and terrain issues
          expected over the next few months, with the exception of logistical
          issues which the code doesn't support very well.

          If anyone wants a copy, reply here or by e-mail.








          Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.
        • Steven Woodcock
          I d LOVE to see it! Steve ... From: To: Sent: Thursday, February 06, 2003 3:38 AM Subject:
          Message 4 of 11 , Feb 6 7:28 PM
          • 0 Attachment
            I'd LOVE to see it!

            Steve
            ----- Original Message -----
            From: <jeffers_mz@...>
            To: <empire-deluxe@yahoogroups.com>
            Sent: Thursday, February 06, 2003 3:38 AM
            Subject: [empire-deluxe] E2 Art of War, Iraq


            > After investing several hundred hours I have an E2 scenario for Iraq,
            > with OOB and TOE current as of 2/3/03, (Iraqi 5th Corps
            > redeployed to Mosul, Iraqi 3rd and 4th Corps pulled back north of the
            > Euphrates), within limits imposed by the software engine. Coalition
            > include 3rd INF, 1st AD (Brit), TF Ironhorse (4th INF, 1st AD, 1st
            > CAV, 101st/82nd AB), 1st MAR, 2nd MAR, 10 TFWs, ~50 Lancers and ~20
            > Spirits.
            >
            > The scenario assumes the use of Turkish, Jordanian (Israel and
            > Eastern Med basing), and Kuwaiti airspace, ground unit passage through
            > Turkey, and ground unit basing in Kuwait and Kurdland, which
            > represents the current situation as best as public access information
            > currently allows.
            >
            > The map is to scale, 7 miles per grid square, the unit movement,
            > combat range, and range fire ranges are to the same scale, except all
            > aircraft movement ranges are at 50% per software limitations. Relative
            > unit weighting is calculated from a base provided by the OPFOR S2 at
            > Ft. Irwin, California, Jane's, etc.
            >
            > Unit types include CV, Tico Class Cruiser, E3C/JSTAR, F-16 (JSOW & Aim
            > 9M), B2B (JSOW & JDAM), B1B (JSOW & JDAM), AH-64,
            > Patriot/SA-2/Sentinel, Silkworm 802-C, TLAM/Scud, M-109, M1/T-72/M3,
            > INF, MLRS, etc.
            >
            > Playability is good on a Duron 1300 w/128 MB ram, and earlier version
            > with only slightly fewer units had good stability on a P-200 w/ 96 MB
            > ram. The scenario gives a good feel for operational and terrain issues
            > expected over the next few months, with the exception of logistical
            > issues which the code doesn't support very well.
            >
            > If anyone wants a copy, reply here or by e-mail.
            >
            >
            >
            >
            >
            >
            >
            >
            >
            >
            > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
            >
            >
            >
          • Jimbo Toronto
            I too would love to see this scenario :-) Steven Woodcock wrote:I d LOVE to see it! Steve ... From: To:
            Message 5 of 11 , Feb 6 7:34 PM
            • 0 Attachment

              I too would love to see this scenario :-)

               Steven Woodcock <wyrdhaven@...> wrote:

              I'd LOVE to see it!

              Steve
              ----- Original Message -----
              From: <jeffers_mz@...>
              To: <empire-deluxe@yahoogroups.com>
              Sent: Thursday, February 06, 2003 3:38 AM
              Subject: [empire-deluxe] E2 Art of War, Iraq


              > After investing several hundred hours I have an E2 scenario for Iraq,
              > with OOB and TOE current as of 2/3/03, (Iraqi 5th Corps
              > redeployed to Mosul, Iraqi 3rd and 4th Corps pulled back north of the
              > Euphrates), within limits imposed by the software engine. Coalition
              > include 3rd INF, 1st AD (Brit), TF Ironhorse (4th INF, 1st AD, 1st
              > CAV, 101st/82nd AB), 1st MAR, 2nd MAR, 10 TFWs, ~50 Lancers and ~20
              > Spirits.
              >
              > The scenario assumes the use of Turkish, Jordanian (Israel and
              > Eastern Med basing), and Kuwaiti airspace, ground unit passage through
              > Turkey, and ground unit basing in Kuwait and Kurdland, which
              > represents the current situation as best as public access information
              > currently allows.
              >
              > The map is to scale, 7 miles per grid square, the unit movement,
              > combat range, and range fire ranges are to the same scale, except all
              > aircraft movement ranges are at 50% per software limitations. Relative
              > unit weighting is calculated from a base provided by the OPFOR S2 at
              > Ft. Irwin, California, Jane's, etc.
              >
              > Unit types include CV, Tico Class Cruiser, E3C/JSTAR, F-16 (JSOW & Aim
              > 9M), B2B (JSOW & JDAM), B1B (JSOW & JDAM), AH-64,
              > Patriot/SA-2/Sentinel, Silkworm 802-C, TLAM/Scud, M-109, M1/T-72/M3,
              > INF, MLRS, etc.
              >
              > Playability is good on a Duron 1300 w/128 MB ram, and earlier version
              > with only slightly fewer units had good stability on a P-200 w/ 96 MB
              > ram. The scenario gives a good feel for operational and terrain issues
              > expected over the next few months, with the exception of logistical
              > issues which the code doesn't support very well.
              >
              > If anyone wants a copy, reply here or by e-mail.
              >
              >
              >
              >
              >
              >
              >
              >
              >
              >
              > Your use of Yahoo! Groups is subject to http://docs.yahoo.com/info/terms/
              >
              >
              >


              Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.



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            • AMMON MONK
              I would also appreciate a copy.........Thanks!!! ... __________________________________________________ Do you Yahoo!? Yahoo! Mail Plus - Powerful. Affordable.
              Message 6 of 11 , Feb 6 10:10 PM
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                I would also appreciate a copy.........Thanks!!!
                --- Jimbo Toronto <chuck_sault@...> wrote:
                >
                > I too would love to see this scenario :-)
                > Steven Woodcock <wyrdhaven@...> wrote:I'd
                > LOVE to see it!
                >
                > Steve
                > ----- Original Message -----
                > From: <jeffers_mz@...>
                > To: <empire-deluxe@yahoogroups.com>
                > Sent: Thursday, February 06, 2003 3:38 AM
                > Subject: [empire-deluxe] E2 Art of War, Iraq
                >
                >
                > > After investing several hundred hours I have an E2
                > scenario for Iraq,
                > > with OOB and TOE current as of 2/3/03, (Iraqi 5th
                > Corps
                > > redeployed to Mosul, Iraqi 3rd and 4th Corps
                > pulled back north of the
                > > Euphrates), within limits imposed by the software
                > engine. Coalition
                > > include 3rd INF, 1st AD (Brit), TF Ironhorse (4th
                > INF, 1st AD, 1st
                > > CAV, 101st/82nd AB), 1st MAR, 2nd MAR, 10 TFWs,
                > ~50 Lancers and ~20
                > > Spirits.
                > >
                > > The scenario assumes the use of Turkish, Jordanian
                > (Israel and
                > > Eastern Med basing), and Kuwaiti airspace, ground
                > unit passage through
                > > Turkey, and ground unit basing in Kuwait and
                > Kurdland, which
                > > represents the current situation as best as public
                > access information
                > > currently allows.
                > >
                > > The map is to scale, 7 miles per grid square, the
                > unit movement,
                > > combat range, and range fire ranges are to the
                > same scale, except all
                > > aircraft movement ranges are at 50% per software
                > limitations. Relative
                > > unit weighting is calculated from a base provided
                > by the OPFOR S2 at
                > > Ft. Irwin, California, Jane's, etc.
                > >
                > > Unit types include CV, Tico Class Cruiser,
                > E3C/JSTAR, F-16 (JSOW & Aim
                > > 9M), B2B (JSOW & JDAM), B1B (JSOW & JDAM), AH-64,
                > > Patriot/SA-2/Sentinel, Silkworm 802-C, TLAM/Scud,
                > M-109, M1/T-72/M3,
                > > INF, MLRS, etc.
                > >
                > > Playability is good on a Duron 1300 w/128 MB ram,
                > and earlier version
                > > with only slightly fewer units had good stability
                > on a P-200 w/ 96 MB
                > > ram. The scenario gives a good feel for
                > operational and terrain issues
                > > expected over the next few months, with the
                > exception of logistical
                > > issues which the code doesn't support very well.
                > >
                > > If anyone wants a copy, reply here or by e-mail.
                > >
                > >
                > >
                > >
                > >
                > >
                > >
                > >
                > >
                > >
                > > Your use of Yahoo! Groups is subject to
                > http://docs.yahoo.com/info/terms/
                > >
                > >
                > >
                >
                >
                > Your use of Yahoo! Groups is subject to the Yahoo!
                > Terms of Service.
                >
                >
                >
                > ---------------------------------
                > Post your free ad now! Yahoo! Canada Personals
                >


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              • rtyo348985@aol.com
                I would like to try it
                Message 7 of 11 , Feb 7 12:31 AM
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                  I would like to try it
                • Darren Oroumieh
                  Hi, I d be extremely interested in your scenario! Darren
                  Message 8 of 11 , Feb 7 2:11 AM
                  • 0 Attachment
                    Hi, I'd be extremely interested in your scenario!

                    Darren

                    jeffers_mz@... wrote:
                    After investing several hundred hours I have an E2 scenario for Iraq,
                    with OOB and TOE current as of 2/3/03, (Iraqi 5th Corps
                    redeployed to Mosul, Iraqi 3rd and 4th Corps pulled back north of the
                    Euphrates), within limits imposed by the software engine. Coalition
                    include 3rd INF, 1st AD (Brit), TF Ironhorse (4th INF, 1st AD, 1st
                    CAV, 101st/82nd AB), 1st MAR, 2nd MAR, 10 TFWs, ~50 Lancers and ~20
                    Spirits.

                    The scenario assumes the use of Turkish, Jordanian (Israel and
                    Eastern Med basing), and Kuwaiti airspace, ground unit passage through
                    Turkey, and ground unit basing in Kuwait and Kurdland, which
                    represents the current situation as best as public access information
                    currently allows.

                    The map is to scale, 7 miles per grid square, the unit movement,
                    combat range, and range fire ranges are to the same scale, except all
                    aircraft movement ranges are at 50% per software limitations. Relative
                    unit weighting is calculated from a base provided by the OPFOR S2 at
                    Ft. Irwin, California, Jane's, etc.

                    Unit types include CV, Tico Class Cruiser, E3C/JSTAR, F-16 (JSOW & Aim
                    9M), B2B (JSOW & JDAM), B1B (JSOW & JDAM), AH-64,
                    Patriot/SA-2/Sentinel, Silkworm 802-C, TLAM/Scud, M-109, M1/T-72/M3,
                    INF, MLRS, etc.

                    Playability is good on a Duron 1300 w/128 MB ram, and earlier version
                    with only slightly fewer units had good stability on a P-200 w/ 96 MB
                    ram. The scenario gives a good feel for operational and terrain issues
                    expected over the next few months, with the exception of logistical
                    issues which the code doesn't support very well.

                    If anyone wants a copy, reply here or by e-mail.








                    Your use of Yahoo! Groups is subject to the Yahoo! Terms of Service.

                  • Jeff <jeffers_mz@yahoo.com>
                    Well I guess I underestimated the number of Empire II players left. Because of the volume of response, both here and in e-mail, I posted the scenario here in
                    Message 9 of 11 , Feb 7 2:51 AM
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                      Well I guess I underestimated the number of Empire II players left.
                      Because of the volume of response, both here and in e-mail, I posted
                      the scenario here in the "Files" section at left.

                      It's already out of date. The remaining two brigades of the 101st AB
                      got orders today. I also hear rumors of another armored or mechanized
                      division for Kuwait, probably 1st AD (US).

                      In any case, it isn't hard to add a division, if you can find room
                      that is.

                      Some explanation may be necessary. The white (snow) borders prevent
                      other nation's territory from being used by either the computer or a
                      dishonorable opponent. B2's and Silkworms are not halted by the white
                      borders, other units are. The B2's in Jordan would be based in Israel
                      if used, and are meant to represent F-117's without using up an extra
                      unit marker. The others represent individual B2 aircraft. Incirlik AB
                      is not in its scale position due to space limitations on the map.

                      The combat weights of the various units are proportional to unit size
                      as marked on the unit markers. Some of the calculations get pretty
                      complicated. For example, when you take a battalion's worth of M1
                      armor and calculate the value of a division (3 maneuver brigades) you
                      get a value of ~21. A division's worth of Bradley's comes in at 18. An
                      RGFC division, with older T-72's, but significantly larger numbers of
                      them comes in between 7 and 8, while regular army Iraqi armor totals
                      at 3. For that reason, there's no distinction made between a US
                      armored brigade and a US mechanized brigade, in the interest of using
                      the 16 allowable unit types to the widest extent possible.

                      This type of "fudging" doesn't really affect the outcome, but other
                      limitations imposed by the 16 unit limit might.

                      US Patriot batteries are, in reality, more capable than Iraqi SA2's
                      but with this software, must share common unit markers for both sides.
                      Same ssues apply to TLAM/Scuds. Th AD units are also combined with an
                      air search and tracking set comparable to a US Sentinel, which is also
                      comparable to its Iraqi counterparts. Artillery battalions include
                      indigenous counter-battery radar capability. If taking the Iraqi side,
                      remember that without E3/JSTAR platforms, these constitute your
                      primary eyes and ears, outside of visual range. I recommend fighting
                      from the Iraqi side often, to get a better feel for how to work the
                      Iraqi terrain features, and to understand how the coalition can make
                      use of reduced Iraqi intel assets. River crossings are critical
                      regardless of which side you're on, and you can't overrun Baghdad
                      without crossing either the Tigris or the Euphrates or both.

                      B-1, B-2 and F-16 capabilities against ground units are based on the
                      Joint Stand Off Weapon (with differences based on number carried by
                      the given platform), but there is no combat or test data available to
                      address field effectiveness. If I remember correctly, I used an
                      effectiveness ratio of 25% of 24 submunitions per weapon, which may
                      well approach reality among concentrations of armor but may
                      over-estimate effectiveness in dispersed deployments. The F-16 units
                      designate 8 aircraft each, as do the Apaches, while the B1's and B2's
                      are individual aircraft except for the B2's in Jordan.

                      Just to keep the map clear, units are removed at 50% combat
                      effectiveness. Random chance is figured in along with the combat power
                      and rates of target service, not at the global level. Using the
                      training exercise umpire's guides for attrition rates, which already
                      factor in assorted variables, the results of combat are, from that
                      point on, strictly deterministic.

                      Each variable on every table in the scenario has been thought out and
                      determined using the best open source intel I can find, and via
                      discussion with various ex-military and ex-intel contacts.
                      Discrepancies primarily stem from limitations imposed by the software,
                      but each calculation is the result of careful consideration and I am
                      prepared to defend them if the reasoning isn't clear at first.

                      If we still can't agree after discussion, feel free to go into the
                      tables and alter them as you see fit. I'd appreciate credit if you
                      forward the scenario unaltered in its majority, but I'm not going to
                      sue if you forget, and beyond that, I consider it to be public domain
                      from this point onward.

                      Enjoy, expect the unexpected, and let me know if you come up with any
                      startling conclusions.

                      :-)
                    • Kevin <hdahlmear@aol.com>
                      ... I think you ll need to repost it as a ZIP file; I can t DL it as it is. I try R-clicking, it tries to DL it as an HTML file, when clicked on noramlly it
                      Message 10 of 11 , Feb 8 9:51 PM
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                        --- In empire-deluxe@yahoogroups.com, "Jeff <jeffers_mz@y...>" <jeffers_mz@y...> wrote:
                        > Well I guess I underestimated the number of Empire II players left.
                        > Because of the volume of response, both here and in e-mail, I posted
                        > the scenario here in the "Files" section at left.

                        I think you'll need to repost it as a ZIP file; I can't DL it as it is. I try R-clicking, it tries to DL it as an HTML file, when clicked on noramlly it comes out as jumbled text. Anyone else have this problem?
                      • Andy Young <gyoung1@rogers.com>
                        Thanks for the post, Jeff. Some browsers (Netscape 4.x) treat unknown files as text when they download them. There are two ways to get around this. 1) always
                        Message 11 of 11 , Feb 10 7:35 AM
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                          Thanks for the post, Jeff. Some browsers (Netscape 4.x) treat unknown
                          files as text when they download them. There are two ways to get
                          around this.

                          1) always zip a file before posting to a web-based service;
                          2) associate the file extension (.scn) with a program (empw.exe or
                          e2aow.exe)
                          3) don't use that crappy old browser.
                          No, I can't count.

                          GeneralError

                          --- In empire-deluxe@yahoogroups.com, "Jeff <jeffers_mz@y...>"
                          <jeffers_mz@y...> wrote:
                          > Well I guess I underestimated the number of Empire II players left.
                          > Because of the volume of response, both here and in e-mail, I posted
                          > the scenario here in the "Files" section at left.
                          >
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