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3578Re: [empire-deluxe] a few bug issues in EDEE

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  • sonneborn9@aol.com
    Oct 5, 2007
      BTW, I haven't seen the game from you, can you resend, please?

      David, Nancy, Max, and Mia

      -----Original Message-----
      From: Darrell Ray <stinger1959@...>
      To: empire-deluxe@yahoogroups.com
      Sent: Fri, 5 Oct 2007 12:43 pm
      Subject: RE: [empire-deluxe] a few bug issues in EDEE

      Another reminder as well:  Either you need to correct the portage number for FORTRESSES to unlimited or change the manual which states UNLIMITED.  I think 8 portage is too low.  If there will be a limit, I would suggest it to be around 16.
      Darrell Ray



      To: empire-deluxe@ yahoogroups. com
      From: mok@killerbeesoftwa re.com
      Date: Fri, 5 Oct 2007 13:40:01 -0600
      Subject: Re: [empire-deluxe] a few bug issues in EDEE

      Yep, I still read the forum. I will log these and check them out..
      ----- Original Message -----
      Sent: Friday, October 05, 2007 11:00 AM
      Subject: [empire-deluxe] a few bug issues in EDEE

      I don't know if Mark still checks the KBS forums on a regular basis so I
      thought I would repeat some of my posts on this list.

      * * *

      Recently having begun playing EDEE on a regular basis again, and I
      noticed a few bugs.

      1. When I start up EDEE and load a saved game, the default map pixel
      level doesn't work (causing all zoom settings other than the 1st one to
      pixellate everything instead of rendering the BMPs at every zoom level
      above the default map pixel level value). Loading a game the second
      time, though, makes the pixellation work normally.

      2. I started a game using one player palette (slightly darker colors). I
      switched to brighter default colors afterward but I have to click Used
      Stored Colors in Game every time I reload it in order to use the new
      palette. (I assume this isn't SOP).

      3. The Sighting Stop Processing Pause doesn't seem to work. Even when it
      is enabled, my aircraft will happily fly by enemy units they spot, as if
      Sighting Stop were disabled, running out of movement points or reaching
      the ordered move-to square, whichever happens first. This makes
      interception of incoming transports by patrolling aircraft a little more
      difficult I have to say. :)

      4. On the main screen, at least first bottom row of text in the banner
      window at top center is truncated.

      5. Terrain Display View doesn't toggle back to normal when hit the
      second time. I have to go to Ground Display View to return unit display
      to normal. Or this how it's intended to function?



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