3207Re: [empire-deluxe] Introduction
- Oct 7 10:24 AMHi Andy,
--- Andy Young <gyoung1@...> wrote:
> Gunther, my old enemy, welcome back. I think we played in a 3 on 3 gameThanks for the link, but I'm really looking for something causal, not rated
> sometime in the last century. This group is a good place to start. You can
> look for opponents in Givoni's ED Ladder
games, tournaments, etc.
> Your proposed set up is odd, I think that adding computer players introducesI guess that goes to the casual style I'm seeking here. When not in a serious
> a random factor that can easily tilt the game heavily in favour of the player
> who is farthest away from the AI, but I'll try anything once.
rated game, the bit of randomness provides a little excitement. And with a
sufficiently large map, the chances of being stuck with a nearby computer
player are reduced.
More on the setup:
Players are given Adv2 on combat and production to (1) reduce randomness in
taking neutral cities, and (2) speed up production in the beginning of the
Computer players are set so that one has "crack troops" (Adv 2), but is slower
in producing them (Adv 1). The other player has more poorly trained troups, but
can crank them out faster than the players.
I haven't tested this enough to see if it will make for an interesting game,
but thought it might be fun to try. Also I'm not sure that one "step" will be
significant enough to see a difference. Perhaps something like this...
----- HANDICAPS -----
PLAYER COMBAT PRODUCTION
All Humans Adv 1 Adv 1
Computer 1 Adv 3 Slight
Computer 2 Slight Adv 3
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