2954Re: EDEE and specialties
- Feb 3, 2005--- In firstname.lastname@example.org, Andrew Platfoot
> BarryThanks for taking the time to answer.
> I am not sure anyone has answered your query so let me
> offer my two rupees worth.
I haven't gotten into ports yet but I will. Frankly I've only done
a little with the new units. I'm winning every game easily without
I have done some coding. Thirty some-odd years, almost forty, most
of it as a systems programmer. I retired several years ago and I'm
way out of date now. In fact I was a few years out of date when I
retired, having mostly worked at non-coding tasks the last few
years. While I don't know the ins and outs of this program I can't
see why not letting landlocked cities specialize in ships would
backfire. But given time constraints I can understand putting it
What I'm doing is offering my observations; not as complaints so
much. Just observations. It's a new game and there are things I
personally think should be fixed and changed and I'm saying so in
the place where the person or people who can do that changing are
listening. If some of it gets done, great. If not, well, I said my
All in all I like the direction this new game has taken. There are
some clever and well thought out ideas in it and some very major
improvements. For my part it was overdone. But one of the
improvements is that I can control that and simplify it to my taste,
which I'm doing slowly as I learn more about it.
I don't plan on doing any coding or scripting although I might
change my mind about that at some point. But much of the AI seems
improved over IDIE. It's just that the computer players need some
If nothing changes and this is the game I bought forever, I'm okay.
It's well worth what I paid for it and I'll keep on playing it.
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