2701Re: [empire-deluxe] Re: Poor AI and poor computer strength allocation
- Oct 4, 2004There's a phenomenon worth considering, which I'll call the "stacked
deck" syndrome, that's attributable to EDxE but could be endemic to any
computer game with a (pseudo)random number generator. It's more
psychological than technological. If a player has a run of bad luck in a
game, they may get to thinking that the game is actually stacked against
them, or that there's a programming bug in the game, in the OS, in the
hardware, etc., or that there's an "undocumented feature" that allows
the AI to cheat or have the odds go in its favor from time to time.
So the player starts looking for the "stacked deck" phenomenon to
reoccur, and in so doing, they become biased against the system and
essentially over-exaggerates any situation that goes against them and
neglects to be truly objective in their judgment. The game may have a
fair (pseudo)random number generator, but they're looking for the
negatives to pop up, and when they do pop up, the player's suspicions
are simply magnified more and more.
That's not to say that a program or OS or computer system can't have a
flawed RNG or that some games aren't designed to have a bias, but that
perceptions can sometimes get skewed if you're not careful.
The original ED had frequently been accused of "deck stacking" but it
was eventually proven that the RNG was actually pretty fair even though
it seemed like the computer had invincible cities and units at times.
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