## 2181Re: Production Efficiency ( was Patch 3.512 (was:...)

Expand Messages
• Sep 15, 2003
I have been playing with different styles of maintaining production.

I have tried keeping my production up by turning off production is
backwater cities. Consider the situation.
City Count 128, Units 451, Cities producing 37 [8+7+16+3+1+1+1],
Overall Production Efficiency 379%
By observation I see that I'm producing about 10 units per turn.

Turning on the production in ten cities will increase the cities
producing by 25% but will reduce overall production efficiency by
only 15% to 323%. The result is a net increase in production of 10%.

Turning on the production in all cities will increase the cities
producing by 3.45 times but will reduce overall production efficiency
by about 1/3 to 133%. The result is a net increase in production of
20%.

You can tweak this further.
Turning the production to 100 cities will increase the cities
producing to 2.7 times the original but will reduce overall
production efficiency by about 1/2 to 174%. The result is a net
increase in production of 24%.

I applied these calculations to other games that I played and the
results vary greatly. Sometimes you can maximumize production by
keeping production at 400%, sometimes you need to turn all cities on.

Conclusion:
ED remains a great game with subtleties beyond comprehension.

GeneralError
• Show all 47 messages in this topic