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1433Re: [empire-deluxe] E2 Art of War, Iraq

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  • Jimbo Toronto
    Feb 6, 2003
    • 0 Attachment

      I too would love to see this scenario :-)

       Steven Woodcock <wyrdhaven@...> wrote:

      I'd LOVE to see it!

      Steve
      ----- Original Message -----
      From: <jeffers_mz@...>
      To: <empire-deluxe@yahoogroups.com>
      Sent: Thursday, February 06, 2003 3:38 AM
      Subject: [empire-deluxe] E2 Art of War, Iraq


      > After investing several hundred hours I have an E2 scenario for Iraq,
      > with OOB and TOE current as of 2/3/03, (Iraqi 5th Corps
      > redeployed to Mosul, Iraqi 3rd and 4th Corps pulled back north of the
      > Euphrates), within limits imposed by the software engine. Coalition
      > include 3rd INF, 1st AD (Brit), TF Ironhorse (4th INF, 1st AD, 1st
      > CAV, 101st/82nd AB), 1st MAR, 2nd MAR, 10 TFWs, ~50 Lancers and ~20
      > Spirits.
      >
      > The scenario assumes the use of Turkish, Jordanian (Israel and
      > Eastern Med basing), and Kuwaiti airspace, ground unit passage through
      > Turkey, and ground unit basing in Kuwait and Kurdland, which
      > represents the current situation as best as public access information
      > currently allows.
      >
      > The map is to scale, 7 miles per grid square, the unit movement,
      > combat range, and range fire ranges are to the same scale, except all
      > aircraft movement ranges are at 50% per software limitations. Relative
      > unit weighting is calculated from a base provided by the OPFOR S2 at
      > Ft. Irwin, California, Jane's, etc.
      >
      > Unit types include CV, Tico Class Cruiser, E3C/JSTAR, F-16 (JSOW & Aim
      > 9M), B2B (JSOW & JDAM), B1B (JSOW & JDAM), AH-64,
      > Patriot/SA-2/Sentinel, Silkworm 802-C, TLAM/Scud, M-109, M1/T-72/M3,
      > INF, MLRS, etc.
      >
      > Playability is good on a Duron 1300 w/128 MB ram, and earlier version
      > with only slightly fewer units had good stability on a P-200 w/ 96 MB
      > ram. The scenario gives a good feel for operational and terrain issues
      > expected over the next few months, with the exception of logistical
      > issues which the code doesn't support very well.
      >
      > If anyone wants a copy, reply here or by e-mail.
      >
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      >
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