1431Re: [empire-deluxe] E2 Art of War, Iraq
- Feb 6, 2003Yes!!!Leo (Striker)----- Original Message -----From: Jeff <jeffers_mz@...>Sent: Thursday, February 06, 2003 2:38 AMSubject: [empire-deluxe] E2 Art of War, IraqAfter investing several hundred hours I have an E2 scenario for Iraq,
with OOB and TOE current as of 2/3/03, (Iraqi 5th Corps
redeployed to Mosul, Iraqi 3rd and 4th Corps pulled back north of the
Euphrates), within limits imposed by the software engine. Coalition
include 3rd INF, 1st AD (Brit), TF Ironhorse (4th INF, 1st AD, 1st
CAV, 101st/82nd AB), 1st MAR, 2nd MAR, 10 TFWs, ~50 Lancers and ~20
The scenario assumes the use of Turkish, Jordanian (Israel and
Eastern Med basing), and Kuwaiti airspace, ground unit passage through
Turkey, and ground unit basing in Kuwait and Kurdland, which
represents the current situation as best as public access information
The map is to scale, 7 miles per grid square, the unit movement,
combat range, and range fire ranges are to the same scale, except all
aircraft movement ranges are at 50% per software limitations. Relative
unit weighting is calculated from a base provided by the OPFOR S2 at
Ft. Irwin, California, Jane's, etc.
Unit types include CV, Tico Class Cruiser, E3C/JSTAR, F-16 (JSOW & Aim
9M), B2B (JSOW & JDAM), B1B (JSOW & JDAM), AH-64,
Patriot/SA-2/Sentinel, Silkworm 802-C, TLAM/Scud, M-109, M1/T-72/M3,
INF, MLRS, etc.
Playability is good on a Duron 1300 w/128 MB ram, and earlier version
with only slightly fewer units had good stability on a P-200 w/ 96 MB
ram. The scenario gives a good feel for operational and terrain issues
expected over the next few months, with the exception of logistical
issues which the code doesn't support very well.
If anyone wants a copy, reply here or by e-mail.
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