1011Re: [empire-deluxe] Looking to start a game - multiplayer - but with new rules
- Oct 11, 2002Hey Dermott:
Count me in if you're still looking. I won't bail, though I won't use a
----- Original Message -----
From: "Pete Boggs" <daddyrabbitp@...>
Sent: Friday, October 11, 2002 9:10 PM
Subject: Re: [empire-deluxe] Looking to start a game - multiplayer - but
with new rules
> Ah, Dermott,
> You still questing for the giant 6-player games that
> last 2+ years? It ain't gonna happen. You've tried and
> tried, but the game just takes too long. As soon as a
> player starts losing he loses interest and drops out.
> Even the password keeper gets tired of it. The best
> games are the two or three player games because speed
> is the lifeblood of an ED game....
> Just my opinion,
> Daddy Rabbit
> --- Dermott Banana <dermott.banana@...> wrote:
> > Hello Comrades,
> > I'm wanting to start a multiplayer game. But I want
> > it to have some new rules, mainly designed to ensure
> > we don't get 50 turns in, and the game collapses
> > because players become unreliable.
> > If you're interested, and think you can commit for
> > the 2-3 years required, and are prepared to submit
> > to a few new rules to discourage drop-outs, then
> > email me direct (not to the list) and we'll discuss
> > the new rules - they aren't written in stone yet, I
> > want to get half a dozen players first, and then
> > we'll discuss options.
> > Dermott Banana
> > dermott.banana@...
> > ICQ: 4895187
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