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Re: [dxatlas] MR wish-list

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  • Alex, VE3NEA
    Hi Gary, Thank you very much for your excellent analysis of operators behavior. I was laughing and crying at the same time as I was reading your posting...
    Message 1 of 1 , Jun 7, 2005
      Hi Gary,

      Thank you very much for your excellent analysis of operators' behavior. I
      was laughing and crying at the same time as I was reading your posting...
      #16 is the most impressive: it becomes obvious at the end of the guy's
      message that he knew you were in a contest! I will certainly use some of
      your suggestions in the future versions of Morse Runner.

      73 Alex VE3NEA

      ----- Original Message -----
      From: "Gary Hinson" <Gary@...>
      To: <dxatlas_group@yahoogroups.com>
      Sent: Tuesday, June 07, 2005 10:22 AM
      Subject: [dxatlas] MR wish-list

      > Alex,
      > Entering European Field Day the weekend just past led me to think about my
      > top twenty examples of incompetent contestants that you might like to
      > simulate in Morse Runner. This is - unfortunately - only a partial list:
      > 1) Alligators (all mouth, no ears) who either hear nothing at all or ask
      > for
      > repeats, sometimes more than once, sometimes once more ...
      > 2) Touch-typos who get our call wrong (and sometimes refuse to acknowledge
      > the call correction), and occasionally get their own call wrong, forget
      > the
      > /P, send the wrong serial number (any digit wrong)
      > 3) Sonically-challenged lids who start calling CQ on 'our' frequency with
      > no
      > QRL?, or who are selectively deaf if we respond to the QRL? with anything
      > at
      > all (you've got those already Alex, but how about letting us tell them to
      > QSY, or QSY ourselves a bit to slide out of trouble, if there is room to
      > move without colliding with someone else?)
      > 4) Squinters - off-channel callers (MR does this well already, but
      > sometimes
      > they move frequency between overs to keep us on our toes!)
      > 5) Red Zone callers who push the rig and amp to the very limits of
      > performance and often well beyond. Their sigs are as far from perfect
      > sine
      > waves as it is possible to get. Raspy T1 notes, drifty wanderers,
      > multiple-tones, we hear the lot in every Field Day and many fixed contests
      > too, so it's not all down to battery power.
      > 6) Dupes we've already worked already. We have already worked them. We
      > have worked them before. But still they keep calling back.
      > 6a) Phantom Dupes who claim we've worked before, but haven't (often
      > because
      > of a busted QSO) ... and yes, this includes those who answer our CQs
      > 6b) Phantom Dupes who want to correct the serial number they gave us one
      > or
      > two QSOs ago [Alex, is it too difficult to be able to move the cursor up
      > a
      > few QSOs to correct the log? Doing this well without messing up the QSO
      > in
      > progress is another hard-won contesting skill.]
      > 7) Me Me's who try to complete a QSO even when we are quite clearly and
      > adamantly working someone else, causing loads of QRM
      > 8) Tone Deaf tuner-uppers who choose 'our' frequency to try to melt their
      > PA
      > valves
      > 9) QRPers and DX callers who specialise in drifting vaguely around the
      > noise
      > floor
      > 10) Meter-misers whose electricity runs out half way through a QSO and
      > suddenly go QRT (maybe to re-fill the generator?) leaving us hanging ...
      > 11) CBers who want to tell us their name, rig, QSL info and so forth, and
      > have no idea we are in a contest, nor what a contest is
      > 12) Slotters who want us to QSY and work them on another band, often when
      > there is no propagation
      > 13) Zero Beaters who call at exactly the same time and frequency as each
      > other on each over
      > 14) QLFs who send dots, dashes and other indeterminate bits and gaps in a
      > random sequence not resembling any known Morse characters
      > 15) Repeaters who send their calls several times, and sometimes our call
      > too
      > for good measure
      > 16) Autobiographers who seem to want tell me their entire life stories:
      > "G4iFB DE M0LID - TNX RPRT OM - UR RST 599 5NN 599 - OP HERE SIMON SIMON -
      > 17) Life's-too-shorters who don't leave gapsbetweenwords, and even worse
      > don't leave gaps between charactrz because it saves a few milliseconds
      > 18) Gadget-boys who love to send 5NN and TEST at a zillion wpm but can't
      > receive at the same speed
      > 19) Strokers who try all possible variations of bits and spaces in a
      > desperate attempt to send /P [after too few hours sleep, I'm usually in
      > this
      > category myself by Sunday morning!]
      > 20) Breakers on QSK who drop bits into our stream in an attempt to stop us
      > sending, but then get all mixed up when we actually stop for them
      > One thing I've noticed in MR but almost never in Real Life is that if we
      > send a partial call but the real caller doesn't respond, MR leaves us
      > hanging in silence, listening to white noise, QRM and QRN. In Real Live,
      > usually, someone else will jump in to any gap within a short while with
      > their own call, even though it bears no relation to the partial. They
      > usually call during the first quiet period more than a few milliseconds
      > long, and almost always it's a complete free-for-all on the second partial
      > attempt (as if we have just called CQ all over again). Usually a "?" will
      > coax them out of hiding if it all goes quiet, but not in MR.
      > But the biggest request of all, Alex, is for a new mode: S&P
      > (search-and-pounce). I suspect even the biggest of monster stations with
      > the most exotic callsigns don't CQ all the time but need to hunt around
      > for
      > new mults etc. from time to time. There's definitely an art to S&P
      > efficiently. I have in mind a QSY facility that works just like the
      > 'tuneable IF' idea you already have, perhaps, or else a pair of QSY
      > up/down
      > buttons. Then we can zero beat on people calling CQ and try to work them.
      > My trusty old Morse Machine runs the Doctor DX program to simulate
      > contests.
      > It lets you change bands, and makes a reasonable attempt to change the
      > callers to reflect the different propagation on each band ... This maybe
      > just a bit sophisticated for free MR but it's maybe another idea to
      > consider.
      > With all those wish-list items off my mind, let me just say that I am not
      > trying to overload the poor programmer and certainly don't expect to see
      > these wishes met unless others agree. Most of all, I would hate to
      > compromise MR's beautifully realistic audio simulation that beats any
      > other
      > morse sim I have *ever* used hands-down. And all this for free! Alex,
      > you're a star.
      > 73
      > Gary
      > G4iFB (also the weaker half of G3GRS/P and an insignificant element of
      > M6T
      > GW8GT G0FBB/P XT2DX GJ2A etc. etc.)
      > [Non-text portions of this message have been removed]
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