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MR wish-list

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  • Gary Hinson
    Alex, Entering European Field Day the weekend just past led me to think about my top twenty examples of incompetent contestants that you might like to simulate
    Message 1 of 5 , Jun 7, 2005

      Entering European Field Day the weekend just past led me to think about my
      top twenty examples of incompetent contestants that you might like to
      simulate in Morse Runner. This is - unfortunately - only a partial list:

      1) Alligators (all mouth, no ears) who either hear nothing at all or ask for
      repeats, sometimes more than once, sometimes once more ...

      2) Touch-typos who get our call wrong (and sometimes refuse to acknowledge
      the call correction), and occasionally get their own call wrong, forget the
      /P, send the wrong serial number (any digit wrong)

      3) Sonically-challenged lids who start calling CQ on 'our' frequency with no
      QRL?, or who are selectively deaf if we respond to the QRL? with anything at
      all (you've got those already Alex, but how about letting us tell them to
      QSY, or QSY ourselves a bit to slide out of trouble, if there is room to
      move without colliding with someone else?)

      4) Squinters - off-channel callers (MR does this well already, but sometimes
      they move frequency between overs to keep us on our toes!)

      5) Red Zone callers who push the rig and amp to the very limits of
      performance and often well beyond. Their sigs are as far from perfect sine
      waves as it is possible to get. Raspy T1 notes, drifty wanderers,
      multiple-tones, we hear the lot in every Field Day and many fixed contests
      too, so it's not all down to battery power.

      6) Dupes we've already worked already. We have already worked them. We
      have worked them before. But still they keep calling back.
      6a) Phantom Dupes who claim we've worked before, but haven't (often because
      of a busted QSO) ... and yes, this includes those who answer our CQs
      6b) Phantom Dupes who want to correct the serial number they gave us one or
      two QSOs ago [Alex, is it too difficult to be able to move the cursor up a
      few QSOs to correct the log? Doing this well without messing up the QSO in
      progress is another hard-won contesting skill.]

      7) Me Me's who try to complete a QSO even when we are quite clearly and
      adamantly working someone else, causing loads of QRM

      8) Tone Deaf tuner-uppers who choose 'our' frequency to try to melt their PA

      9) QRPers and DX callers who specialise in drifting vaguely around the noise

      10) Meter-misers whose electricity runs out half way through a QSO and
      suddenly go QRT (maybe to re-fill the generator?) leaving us hanging ...

      11) CBers who want to tell us their name, rig, QSL info and so forth, and
      have no idea we are in a contest, nor what a contest is

      12) Slotters who want us to QSY and work them on another band, often when
      there is no propagation

      13) Zero Beaters who call at exactly the same time and frequency as each
      other on each over

      14) QLFs who send dots, dashes and other indeterminate bits and gaps in a
      random sequence not resembling any known Morse characters

      15) Repeaters who send their calls several times, and sometimes our call too
      for good measure

      16) Autobiographers who seem to want tell me their entire life stories:

      17) Life's-too-shorters who don't leave gapsbetweenwords, and even worse
      don't leave gaps between charactrz because it saves a few milliseconds

      18) Gadget-boys who love to send 5NN and TEST at a zillion wpm but can't
      receive at the same speed

      19) Strokers who try all possible variations of bits and spaces in a
      desperate attempt to send /P [after too few hours sleep, I'm usually in this
      category myself by Sunday morning!]

      20) Breakers on QSK who drop bits into our stream in an attempt to stop us
      sending, but then get all mixed up when we actually stop for them

      One thing I've noticed in MR but almost never in Real Life is that if we
      send a partial call but the real caller doesn't respond, MR leaves us
      hanging in silence, listening to white noise, QRM and QRN. In Real Live,
      usually, someone else will jump in to any gap within a short while with
      their own call, even though it bears no relation to the partial. They
      usually call during the first quiet period more than a few milliseconds
      long, and almost always it's a complete free-for-all on the second partial
      attempt (as if we have just called CQ all over again). Usually a "?" will
      coax them out of hiding if it all goes quiet, but not in MR.

      But the biggest request of all, Alex, is for a new mode: S&P
      (search-and-pounce). I suspect even the biggest of monster stations with
      the most exotic callsigns don't CQ all the time but need to hunt around for
      new mults etc. from time to time. There's definitely an art to S&P
      efficiently. I have in mind a QSY facility that works just like the
      'tuneable IF' idea you already have, perhaps, or else a pair of QSY up/down
      buttons. Then we can zero beat on people calling CQ and try to work them.

      My trusty old Morse Machine runs the Doctor DX program to simulate contests.
      It lets you change bands, and makes a reasonable attempt to change the
      callers to reflect the different propagation on each band ... This maybe
      just a bit sophisticated for free MR but it's maybe another idea to

      With all those wish-list items off my mind, let me just say that I am not
      trying to overload the poor programmer and certainly don't expect to see
      these wishes met unless others agree. Most of all, I would hate to
      compromise MR's beautifully realistic audio simulation that beats any other
      morse sim I have *ever* used hands-down. And all this for free! Alex,
      you're a star.

      G4iFB (also the weaker half of G3GRS/P and an insignificant element of M6T
      GW8GT G0FBB/P XT2DX GJ2A etc. etc.)

      [Non-text portions of this message have been removed]
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