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Re: [dxatlas] oddity in MR 1.5

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  • Alex, VE3NEA
    Hi Mike, You have yet to see some other evil tricks MR has learned :-) For example, in the new version the op does NOT always correct you if you bust the call.
    Message 1 of 5 , Jun 5, 2005
      Hi Mike,

      You have yet to see some other evil tricks MR has learned :-) For example,
      in the new version the op does NOT always correct you if you bust the call.
      Guessing callsigns is now dangerous, like in the real world.

      Perhaps I can make the mapping between the F keys and the messages
      configurable, but I cannot allow editing the message text. Remember that
      there are not human operators behind the calling stations. The program can
      copy what you send, but it cannot understand what the message means, it just
      checks which F key you pressed. When I figure out how to write a program
      that understands free format messages, I will probably create a robot that
      will work in the contests for me ;-)

      73 Alex VE3NEA

      > You're evil. I like it. :)
      > Now, if we could just customize the keys to match different contesting
      > programs...
      > 73!
      > --Mike WQ5C
      > At 08:27 PM 6/5/2005, Alex, VE3NEA wrote:
      >>Hi Ian,
      >>This is not a bug, he-he...
      >>If the calling operator thinks that you busted his call, hit F5 (His Call)
      >>and F3 (TU), no need to re-enter the callsign or re-send the exchange. The
      >>program remembers the last saved call until you enter a new one.
      >>73 Alex VE3NEA
    • Gary Hinson
      Alex, Entering European Field Day the weekend just past led me to think about my top twenty examples of incompetent contestants that you might like to simulate
      Message 2 of 5 , Jun 7, 2005

        Entering European Field Day the weekend just past led me to think about my
        top twenty examples of incompetent contestants that you might like to
        simulate in Morse Runner. This is - unfortunately - only a partial list:

        1) Alligators (all mouth, no ears) who either hear nothing at all or ask for
        repeats, sometimes more than once, sometimes once more ...

        2) Touch-typos who get our call wrong (and sometimes refuse to acknowledge
        the call correction), and occasionally get their own call wrong, forget the
        /P, send the wrong serial number (any digit wrong)

        3) Sonically-challenged lids who start calling CQ on 'our' frequency with no
        QRL?, or who are selectively deaf if we respond to the QRL? with anything at
        all (you've got those already Alex, but how about letting us tell them to
        QSY, or QSY ourselves a bit to slide out of trouble, if there is room to
        move without colliding with someone else?)

        4) Squinters - off-channel callers (MR does this well already, but sometimes
        they move frequency between overs to keep us on our toes!)

        5) Red Zone callers who push the rig and amp to the very limits of
        performance and often well beyond. Their sigs are as far from perfect sine
        waves as it is possible to get. Raspy T1 notes, drifty wanderers,
        multiple-tones, we hear the lot in every Field Day and many fixed contests
        too, so it's not all down to battery power.

        6) Dupes we've already worked already. We have already worked them. We
        have worked them before. But still they keep calling back.
        6a) Phantom Dupes who claim we've worked before, but haven't (often because
        of a busted QSO) ... and yes, this includes those who answer our CQs
        6b) Phantom Dupes who want to correct the serial number they gave us one or
        two QSOs ago [Alex, is it too difficult to be able to move the cursor up a
        few QSOs to correct the log? Doing this well without messing up the QSO in
        progress is another hard-won contesting skill.]

        7) Me Me's who try to complete a QSO even when we are quite clearly and
        adamantly working someone else, causing loads of QRM

        8) Tone Deaf tuner-uppers who choose 'our' frequency to try to melt their PA

        9) QRPers and DX callers who specialise in drifting vaguely around the noise

        10) Meter-misers whose electricity runs out half way through a QSO and
        suddenly go QRT (maybe to re-fill the generator?) leaving us hanging ...

        11) CBers who want to tell us their name, rig, QSL info and so forth, and
        have no idea we are in a contest, nor what a contest is

        12) Slotters who want us to QSY and work them on another band, often when
        there is no propagation

        13) Zero Beaters who call at exactly the same time and frequency as each
        other on each over

        14) QLFs who send dots, dashes and other indeterminate bits and gaps in a
        random sequence not resembling any known Morse characters

        15) Repeaters who send their calls several times, and sometimes our call too
        for good measure

        16) Autobiographers who seem to want tell me their entire life stories:
        "G4iFB DE M0LID - TNX RPRT OM - UR RST 599 5NN 599 - OP HERE SIMON SIMON -

        17) Life's-too-shorters who don't leave gapsbetweenwords, and even worse
        don't leave gaps between charactrz because it saves a few milliseconds

        18) Gadget-boys who love to send 5NN and TEST at a zillion wpm but can't
        receive at the same speed

        19) Strokers who try all possible variations of bits and spaces in a
        desperate attempt to send /P [after too few hours sleep, I'm usually in this
        category myself by Sunday morning!]

        20) Breakers on QSK who drop bits into our stream in an attempt to stop us
        sending, but then get all mixed up when we actually stop for them

        One thing I've noticed in MR but almost never in Real Life is that if we
        send a partial call but the real caller doesn't respond, MR leaves us
        hanging in silence, listening to white noise, QRM and QRN. In Real Live,
        usually, someone else will jump in to any gap within a short while with
        their own call, even though it bears no relation to the partial. They
        usually call during the first quiet period more than a few milliseconds
        long, and almost always it's a complete free-for-all on the second partial
        attempt (as if we have just called CQ all over again). Usually a "?" will
        coax them out of hiding if it all goes quiet, but not in MR.

        But the biggest request of all, Alex, is for a new mode: S&P
        (search-and-pounce). I suspect even the biggest of monster stations with
        the most exotic callsigns don't CQ all the time but need to hunt around for
        new mults etc. from time to time. There's definitely an art to S&P
        efficiently. I have in mind a QSY facility that works just like the
        'tuneable IF' idea you already have, perhaps, or else a pair of QSY up/down
        buttons. Then we can zero beat on people calling CQ and try to work them.

        My trusty old Morse Machine runs the Doctor DX program to simulate contests.
        It lets you change bands, and makes a reasonable attempt to change the
        callers to reflect the different propagation on each band ... This maybe
        just a bit sophisticated for free MR but it's maybe another idea to

        With all those wish-list items off my mind, let me just say that I am not
        trying to overload the poor programmer and certainly don't expect to see
        these wishes met unless others agree. Most of all, I would hate to
        compromise MR's beautifully realistic audio simulation that beats any other
        morse sim I have *ever* used hands-down. And all this for free! Alex,
        you're a star.

        G4iFB (also the weaker half of G3GRS/P and an insignificant element of M6T
        GW8GT G0FBB/P XT2DX GJ2A etc. etc.)

        [Non-text portions of this message have been removed]
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