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Re: No, I have not died

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  • D.J. Thorens
    ... Can a player raise a Success by taking up more bad karma for it? And I would give the GM a veto over the chances to pay off bad karma. D.
    Message 1 of 2 , Jan 23, 2005
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      --- In outsider_chronicles@yahoogroups.com, "blckthorn" <keith@h...>
      wrote:

      > Whenever the players are given a good break in the story by the GM,
      > they are doled out a number of black stones. Players accepting the
      > black stones are taking on some "bad karma" that the GM can inflict
      > on them later without giving them white stones. The players getting
      > these stones can neutralize them by spending white stones.
      >
      > Sorry that this is so badly explained, but it is late. I will post
      > more soon.

      Can a player raise a Success by taking up more bad karma for it?

      And I would give the GM a veto over the chances to pay off bad karma.

      D.
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