Loading ...
Sorry, an error occurred while loading the content.
 

Re: [dragwars] Re: Magical items

Expand Messages
  • rumtap@aol.com
    i have never read bloodsword let alone seen a copy, so i don t count it in my thinking at all. ... From: Wayne Imlach To:
    Message 1 of 115 , Feb 1, 2011
      i have never read bloodsword let alone seen a copy, so i don't count it in my thinking at all.



      -----Original Message-----
      From: Wayne Imlach <wimlach@...>
      To: dragwars@yahoogroups.com
      Sent: Tue, Feb 1, 2011 1:27 pm
      Subject: Re: [dragwars] Re: Magical items

       
      What I'm trying to get across is that you're trying to rationalise the game world of Legend based on the Dragon Warriors rules set. The DW rules set however is not designed to do that - it's designed to allow a small group of players to roleplay a bunch of exceptional characters within a fairly simple, but narrow, set of rules.

      Extrapolating how Legend works as a setting based on the rules isn't that useful. Especially considering the game world has at least 2 rules sets with minimal crossover (Bloodsword vs Dragon Warriors).

       

      On 1 February 2011 03:23, Wayne Imlach <wimlach@...> wrote:
      According to the rules only knights, barbarians and assassins who have selected the ability can track (p63).

      Oh, and Jenk of course.  :)




      On 1 February 2011 02:58, <rumtap@...> wrote:
       
      but under the new rules everyman and his dog can track



      -----Original Message-----
      From: Wayne Imlach <wimlach@...>
      To: dragwars@yahoogroups.com
      Sent: Mon, Jan 31, 2011 10:34 pm
      Subject: Re: [dragwars] Re: Magical items

       
      You don't need to be an adventurer to have access to adventurer skills - not every thief is an assassin, not every alchemist a sorcerer, and not every legendary weaponsmith a mystic.

      NPC monks who can create magical weapons may simply be normal men who had the potential to become mystics, but only ever developed one small aspect of mystic power (such as creating enchanted arms and armour), perhaps channeled through their devotion to their faith.

      A good example of an NPC with PC skills is Jenk, from 'The One-eyed God'. He has exceptional tracking skills, but doesn't belong to a profession, and for adventuring purposes is considered 1st rank.
        

      On 31 January 2011 12:15, Christopher Loh <chloh77@...> wrote:
       
      Er... May I ask how these guys get enough xp to become powerful enough to create magical items if they never leave the confines of their monastery?

      If they need to travel to gain xp, they likely not be willing to make such a big sacrifice on their mp. If they do not need to travel and able to be so powerful... It might just disrupt the game balance on sorcerer now able to advance levels without even stepping out of monastery...

      Sent from my iPhone
      Christopher


      On Jan 31, 2011, at 6:18 PM, "bonivantchaplain" <bonivantchaplain@...> wrote:

       
      Yes that thought had occured to me!

      Imagine an issolated monastery of True Faith 'Monks' in the mountains near Tamor. These 'Monks' being Mystics and Sorcerers alike, mostly non adventuring and cloistered types, NEVER leaving the confines of their fortress monastery. Scrolls, Potions, Enchanted Weapons and Armour, and the like replacing the usual output of Ale, manuscripts, and tithes. The full timers might be pale skinned academics who have NO MP's left, having created their FULL amount of scrolls, rings, and charges etc.

      The Theological justification for this kind of work may be the source of much debate. It may be for this reason that these activities are confined to an isolated (secret) mountain monasteriy under heavy guard by a troop of Tamorian Cataphract.

      I have helped blackarm flesh out an over riding concept for just this, codename [SV]. Perhaps we'll throw it up on Wiki soon?

      --- In dragwars@yahoogroups.com, kieran turley <kieran.turley@...> wrote:
      >
      > The prices quoted mean that mostly it will be high-end nobles and the church who would be able to buy items. (At least in the Legend setting)
      >  
      > Let's think about it though...neither of these groups have any need to "buy" the items...since the Church can threaten the sellers with "spreading witchcraft" and the noble can simply order the "wandering vagabond" to hand over the item. This isn't D&D...the law won't protect Adventureres unless they have some sort of social power. (such as being a noble)
      >  
      > The merchant class might have the cash and would probably be the best target for selling to. But only in countries like Algandy or Ferromaine where the class is sufficiently wealthy/powerful.
      >  
      > Another interesting point...the new Selentine Empire has professional magicians as soldiers. You can bet that the empire has them creating magical items around the clock when they aren't throwing firestorms at enemies of the state. The Empire could have a lot of magical items in their military...you can also bet that there is a large black market that trades in items that got "lost" :-)
      >  
      > Kieran
      >
      > --- On Mon, 1/31/11, Christopher Loh <chloh77@...> wrote:
      >
      >
      > From: Christopher Loh <chloh77@...>
      > Subject: Re: [dragwars] Magical items
      > To: "dragwars@yahoogroups.com" <dragwars@yahoogroups.com>
      > Date: Monday, January 31, 2011, 12:43 AM
      >
      >
      >  
      >
      >
      >
      >
      > Perhaps we can apply the law of economics on the issue.
      >
      >
      > The supply is too low which will cause the price to be extremely high. Since those people who are able to pay that price may not feel that it is worth it, there is no trade at all. Even those who are able to pay are likely to be so powerful that they just use other devious means to get the items.
      >
      >
      > Of course if the suppliers are willing to sell it at a fraction of the price... There might be more buyers though they likely to get shortchange.
      >
      >
      > Unless we are prepared to change the low magic setting of DW, I think it's best to let there be no effective market for magical items. Meaning that PCs are able to sell off magical items at an extremely low price while buying items at an extremely high price.
      >
      >
      > Though I am 
      >
      > Sent from my I am interested to know how the price of the list was determined in the first place.
      >
      >
      > Christopher
      >
      >
      >
      > On Jan 31, 2011, at 6:03 AM, rumtap@... wrote:
      >
      >
      >
      >
      >  
      >
      >
      > I thinl it is less likey for and adventurer to be buying and more likely for them to be selling.
      >  
      >
      > Perhaps one of these art dealers is looking for a supply?
      >
      >
      >
      >
      > -----Original Message-----
      > From: bonivantchaplain@... <bonivantchaplain@...>
      > To: dragwars@yahoogroups.com
      > Sent: Mon, Jan 31, 2011 3:41 am
      > Subject: Re: [dragwars] Magical items
      >
      >
      >  
      >
      >
      >
      >
      > I love all this stuff Kyle, and tried to work out something similar myself but lost the will to live.  Please sent me your data off forum for my perusal at bonivantchaplain@...
      >  
      > Thinking about suitable markets, if Gold Crowns are only really used in merchantile commerce, then Magical Items may only be exchanged during international trade/peace/alliance treaties.  How do you impress a king or archmage afterall?
      >  
      > I think you have to regard magical items in the same as high art is regarded today.  A very small number of private collectors, or municiple institutions, basically own the lot.  The very thought of some nouveau riche adventurer type wanting to 'buy' magic items  from an aristocratic collector would be VERY unseemly and distastefull to those concerned.  Perhaps the only way forward for PC's would be to do it by themselves, for themselves - The oft wispered about Adventurers Guild of Clyster!?!?!
      >  
      > Des.
      >




    • Naqerj
      That I would like to see. Will it be in the Serpent Kings Games version of the Players Guide?
      Message 115 of 115 , Feb 8, 2011
        That I would like to see. Will it be in the Serpent Kings Games version
        of the Players Guide?



        On 07/02/2011 07:19, kieran turley once wrote:
        > I wrote a section for the players guide illuminating the difference
        > between sorcerers, warlocks, mystics, and elementalists. Also reconciled
        > the difference between Mystics and the other three professions. I think
        > we decided I was giving too much away and provided a more "hinting"
        > version for the final product. :)
        > Kieran
        >
        > --- On *Sun, 2/6/11, urbanfrog2002 /<alex@...>/* wrote:
        >
        >
        > From: urbanfrog2002 <alex@...>
        > Subject: [dragwars] Re: Magical items
        > To: dragwars@yahoogroups.com
        > Date: Sunday, February 6, 2011, 9:10 PM
        >
        > mmm...good luck with that...it as ben a constant niggle to me too -
        > what/who/why are mystics ...well mystics - can they be evil? Are
        > they organised, how do they develop their powers (all smae goes for
        > sorcerors too)- these days I find t al a bit 'half baked'. There
        > really should be more discourse about this sort of thing. I thought
        > I herad that In from the cold was going to include his info but I
        > don't know if it ever did...
        >
        > --- In dragwars@yahoogroups.com
        > <http://de.mc1106.mail.yahoo.com/mc/compose?to=dragwars%40yahoogroups.com>,
        > Naqerj <naqerj@...> wrote:
        > >
        > > On 31/01/2011 13:03, Wayne Imlach once wrote:
        > > > Mystics are rare, and cannot be 'made' but must be born with their
        > > > innate gifts.
        > >
        > > Interesting, where does it say that? I've been looking for more
        > info on
        > > the background of mystics and where they fit into the social
        > structure
        > > in the lands of Legend.
        > >
        >
        >
        >
      Your message has been successfully submitted and would be delivered to recipients shortly.