Experience points system?
- Ai' think for a game intended for a younger generation of kids
already overloaded with the rules in DW meant that Dave had to
simplify everything. Just a thought. 30 experience points to get to
2nd rank purely on a 'kill' basis. That somehow doesn't feel right.
Too much on powerplay.
Seriously, the Elementalist loses out on this powerplay. Ai' for one
would encourage players to gain more experience. Travel, visiting
new locations, hell, even a ... middle age museum would be something
to learn from. Of course, then maybe a skill system would be in
order. I've glanced through cthulu, nice stuff, a focus on
My concern would be that it would be a fan made work of art. My
opinion is that real work is never appreciated. The lands of legend,
all the work by Dave an' Oliver never really was appreciated.
Actually, how are they? Years back ai' heard they wus' slavin' away
for the croc. Dave was anyways. What a pity, the man's work was
brilliant. Not so much pure crappy retarded kid's fantasy but real
research into norse/greek mythology. Hell, ai' see stuff from
arabian knights an' other sources from the world ai' know. Amazin'
Forget, back to experience system.... Yeah, if someone visits
Crescentium or Hakbad or.... Ferromaine for the first time ai'm sure
they should gain experience points, even if only in the single digit
figures of a 10,000 point rank gain system. Also a trip to the local
brothels should contribute to one's knowledge and skills.....
- Back when I played DW very seriously (I"m into FUDGE
now :) ), I had a system for experience, a bit
inspired by the one found on Cynewulf's page (if it
There would be experience for roleplaying, combat,
usage of character-specific abilities (so your
elementalist would draw most of his experience here
while a warrior would draw it from combat), encourage
player cooperation/helping move forward in the game,
Worked out pretty well.
Lèche-vitrine ou lèche-écran ?