- View Sourceyes, i've read through it. i suspect that we our philosophies of what

the power ought to do are so different than we're really creating two

different powers entirely, but that's ok!

i'm currently throwing something together that is mostly for the

specific purposes of allowing the purchase of Super-Tech/Magic Items

with EP instead of XP and money. it'll include weapons and armour, but

that won't be the focus.

i'll read through yours more carefully later. it's 1am for me (Alberta

time), so i have to get to sleep soon.

later.

-Orion

"You're born naked and everything else is drag."

-RuPaul

Palmer of the Turks wrote:> On 5 Jul 2004, at 0:47, Orion wrote:

>

>

>>thanks for responding, everyone. i hope that scott comes

>>back some day and we can get back to working on official

>>additions to the system,

>

>

> At least he was always open to that. I know at least one recommendation I made got

> into 1.1

>

> Read my Incredible Item stuff yet?

>

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> - View Sourceevery once in a while i realise that i completely misunderstood

something extremely simple. i just can't seem to see the numbers from

the right point of view. once again, i thank you for your math brain.

-Orion

"You're born naked and everything else is drag."

-RuPaul

Palmer of the Turks wrote:> On 5 Jul 2004, at 14:52, Orion wrote:

>

>

>>>The key point in such a formula is that 1 EP = +2 DC,

>>>and the base DC for a normal device is 10. And Device

>>>Dependent is a disad, so make it cheaper...

>>

>>how'd you come up with this formula? i'm going to go

>>ahead and use it, but i'm curious where it comes from.

>

>

> The above is the normal formula for Extraordinary Machines.

>

> The base DC is 10. Smaller devices have a higher base DC, bigger ones have a

> smaller DC.

>

> Then the DC goes up +2 for every 1 EP worth of Fiat Powers or Feats you build into it.

> An Average Size device (10lbs - a small backpack or a rifle sized object) with a single

> 4 EP power built into it has a DC of 18.

> Make it Light (4lbs - large handgun size) and it's DC 20.

> Scale it all the way to Ultra Compact (1 ounce - credit card sized) and it's DC 26.

>

> The reasoning behind the basic formula I gave was to deduct the 10 basic DC, and

> then divide the remainder by 3, which should then come out UP TO (but no more than)

> 33% cheaper than the basic EP cost of the item. I pulled this formula out of my ass on

> the fly when it first came up. Just seemed about right. Not too cheap, not too

> expensive.

> The main reason I discount the original 10 DC from the base is that it screws the

> formula up because it's a fixed cost... Putting twice the EP into a device does not

> result in twice the DC. It results in less than 150% the DC. Which means it's most

> economical to cram as much into a single device as possible - unless that fixed 10 DC

> cost is removed.

>

> Average size (DC 10) + 6 EP of powers (DC +12) = DC 22 minus 10 = DC 12 div 3 = 4

> EP - a full 33% discount.

>

> If the device is any smaller than Average size, then the discount is not so great. Bump

> the size down to Light, and EP goes up 1. Make it Compact (1lb - sunglasses,

> bracelets) and the EP goes up 2 - which results in no discount at all.

>

> However, the more EP built into an item, the less the size affects the cost.

>

> Take 13 EP of powers (DC 26) and Compact Size (+4 DC) which makes 30, which the

> works out to 10 EP under the formula. Remove the size, and it's 9 EP instead - only a

> 1 EP difference instead of 2 when the device only has 6 EP of powers.

>

>

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