--- In email@example.com
, "Palmer of the
Turks" <palmer@s...> wrote:
> Typo alert - just noticed today when showing my GF the
super-athlete and she asked for a
> description of Sportcraft...
> p79 - Description of Sportcraft: Under the types of sport listed
(left column, bottom of page),
> Skateboarding shows up twice (as the second and 4th item in
the right column). I expect one
> of them was supposed to be Snowboarding.
Skateboarding is life! Skateboarding must be listed multiple
times! D'oh. Snowboarding is indeed what was meant.
> As well, on the same page (right column, near the top) it reads:
> Special: Environmental circumstances factor heavily into
> Sportcraft checks. See Unusual Forms of Movement on page
> 324 for more details).
> The problem: The relevant page is 323, not 324
I would chop off a finger in contrition, but I don't have enough
fingers left to hold the knife. Noted!
> I wholeheartedly approve of the damage negating abilities of
Hero Points now. They were
> obnoxiously powerful before. There's nothing that makes a
player discouraged as much as
> getting an 80 damage critical hit... and then having the villain
spend 1 of 7 VP to ignore it.
That's one serious problem, indeed. As Brad very eloquently put
it to me, the total-negation ability of Hero Points means that PCs
can enter a situation with *zero* dread, *zero* forethought, and
*zero* need for tactics or cleverness, because they know that
*nothing* the villain or menace does can hurt them, at least the
first time it happens. That means that even if the threat is
Godzilla given 30 vigilante class levels and a +5 oversized keen
longsword of wounding, it might as well be Bob the School
Janitor with a dull pen-knife for the first few rounds. An
over-exaggeration, to be sure, but the point is very real.
So, half-damage sounds good for me... if a character is really in
the shitter, he can spend more Hero Points for a death
exemption most of the time anyway. ;)
> I also like the improvement to grenades... they looked good
compared to most guns at a
> glance, but in practice just disappointed. Kudos.
Groovy. I'm going to work on heavy weapons just a wee bit, too.
> One more nit-pick to make:
> Dextrous Fighter (p.96)
> Under the 3.5 revision this feat is now redundant; it may be
replaced with Weapon Finesse
> (Unarmed Strike).
> One other change to Weapon Finesse in 3.5
> It is no longer "choose a light weapon"
> It is ALL light and otherwise finessable weapons with just one
Right you are.
> Anyhow, I'm glad to see my observations and comments aren't
> I swear, your policy of keeping an open dialogue with
customers/players like you do is one of
> the reasons you have one of the absolute best d20 products
on the market today (and
> hopefully for more days in the future than I care to count)
Their outstanding insight makes it frankly impossible for me not
to do so. ;)