- View SourceI noticed in the "Old Stuff" folder in the list's files section a
file called "Marvel to DNW," or something like that. Any chance those
conversion rules could be updated for DNW 1.1? Also, has anyone given
any thought to how to convert DNW classes to d20 Modern? I much
prefer the Modern system to the standard. It seems more streamlined.
- View Source--- In email@example.com, "curtmeyer9"
> I noticed in the "Old Stuff" folder in the list's files section athose
> file called "Marvel to DNW," or something like that. Any chance
> conversion rules could be updated for DNW 1.1?They should still work just fine for 1.1-- the scales haven't shifted
one little bit.
>Also, has anyone givenmuch
> any thought to how to convert DNW classes to d20 Modern? I
> prefer the Modern system to the standard. It seems morestreamlined.
I've been exploring the Modern system, ramping myself up to do
some work with it, and I have some mixed feelings. I think the
Basic Classes (Strong, Fast, Tough, Smart, etc.) are fantastic.
Some of the Advanced Classes are pretty cool, some are 'eh.' I
think the Wealth and Reputation systems are both ugly kludges
that make *my* ugly kludges in DNW 1.0 look positively
ingenious. And I just don't buy the whole "a competent adult is
about 7th level" line... IMHO, a 1st level character should
represent a competent but relatively inexperienced adult (or
near-adult). Sure, different paradigms for different games, but I
always thought that D&D/D20 did just fine by setting the bar for
"normal folks" really low rather than by redefining "competence"
to be so far along the cycle of character development.
Anyhow, I'm working on DNW Modern, which is... let's see... sixth
in my freakin' backed-up list of things to do. My goal is absolute
fidelity to the Modern system, so what I'm going to do is convert
all 15 basic DNW classes and all 4 villain classes to 10-level
Advanced Classes. After that, as far as I can tell, conversion will
be a matter of crossing the Is and dotting the Ts in the minutiae
of powers, spells, and feats.