Thanks for the quick reply, what I was thinking of was a
character class based around a hero who is intensely training the
powers and/or abilities they have. So instead of a good base attack
bonus;a good save or class abilities, they get power points. You
could then use this character class to role play someone discovering
their powers, or an established character could take a level or two
and put the ep's towards new tricks that they had learned with their
powers (this is more common in super hero stories than a hero
gaining new powers). Although I guess you could just up the
experience tithe (if your GM agrees.)
--- In email@example.com, Orion <okidder@t...> wrote:
> A) Feats cost 2EP each. I think Scott clarified that through the
> at some point. For the record: Feats are 2EP, Skills are 1EP/4
> points, levels are 8EP each. When I run a one-shot game, for
> I'll say to my players "You have 24EP to build a character."
> B) The standard version of the system assumes that your character
> his/her career with all the powers he/she will ever need (just
> comicbook superhero). Within a D20 system, which is predicated on
> idea that you get more abilities as you got, this can seem
> counter-intuitive, but it's a way to match up with the superhero
> A GM can always decide that he wants to give out a few EPs/level,
> it's not part of the system, and unless it's an extremely low
> EPs the game could get overpowered very, very quickly.
> C) Any and all characters can have as many EPs as they want; this
> the Experience Tithe. You take however many EPs you want, and then
> have to devote half of your experience points towards paying off
> debt. There's an Experience Tithe table you have to consult to see
> much XP you owe the system (I don't recall the page number; you
> it up). The idea is that if you take a low-powered character, that
> character will progress in levesl WAY faster than a high-powered
> character. NOtice, also, that the XP debt on the Tithe table is
> flat line; it's a curve. 10EP doesn't cost you ten times as many
> 1EP; it's far, FAR more, in fact. This is how the system maintains
> power balance AND gives players the ability to have a character
> Blue Beetle standing shoulder-to-shoulder with Green Lantern/Guy
> cjtaylor01 wrote:
> > Hi everyone, I'd like to take this opportunity to apologise in
> > advance for asking something that may have been answerd in
> > threads (although I havn't been able to find anything on these
> > questions.)
> > a) In the feats section it says that additional feats can be
> > purchased with ep's but it doesn't say how many ep's a feat
> > I'm assuming they cost 1 ep each is that right?
> > b) are there any ways of gaining ep's after you initially put
> > together your character without taking a tithe (like swapping
> > feats for ep(s) or a class where you gain ep(s) at various
> > c) under the heading for mutants it says they get 4 compensated
> > but the Cyclops example it says Cyclops has 18, where did the
> > 12 come from?
> > Thanks.
> > Chris.
> > Yahoo! Groups Links
> "You're born naked and everything else is drag."