2485Re: [deedsnotwordsd20] Energy Attack
- Mar 2, 2004in addition to what palmer said (lucid as always, palmer) i think that the
idea of the system is that that if there's a power that's not doing
something you want it to do, just create an add-on to the power.
what kind of bonus damage are you looking for? can you create a sub-power
that duplicates it? if you want extra bang, you gotta provide more buck.
At 03:28 PM 02/03/2004 -0800, you wrote:
>On 2 Mar 2004, at 21:35, wikidogre wrote:
> > Call it!
> > if someone wants to use a energy attack touch/pure energy; Radiation/
> > would you get to use the radiation rule presented in the bible for
> > exposure?
> > i need a call on this one.
>My call - no
>I would rule that the radiation exposure rules are for continuous exposure
>radiation, and an e-attack is anything but.
>I would say "Pure Energy/Radiation" as an energy type is perfectly
>appropriate - it
>deals it's damage through a brief but intense blast of radiation, it gets
>the standard +1
>damage bonus for being Pure Energy... and that's it.
>Besides, the description for Pure Energy at the start of the Powers
>chapter says it can
>be used for Ionizing Radiation explicitly... so stick with the rules for
>it as presented.
>Allowing the character to get extra, potentially nasty bonuses through a
>type choice like that throws balance out.
>Besides, the chart calls for Time Increments that are much longer than a
>attack... even with Deadly radiation, you still only have to roll once per
>round. Heavy is
>once per minute.
>Plus, you may want to point out that protective clothing would stop his
>Villains who know about him would start adding thin lead linings to their
>Don't bend rules that don't need fixing.
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