1871Re: [deedsnotwordsd20] Re: New Feat; Remote Control.
- Aug 1, 2003On 1 Aug 2003, at 22:58, cryptosnark wrote:
> --- In email@example.com, Daiv <daiv@c...>Especially Jump, IMO. Hell, with enough points in TK, you can effectively fly, though
> > Remote Control
> > Prerequisite: Telekinesis (5 Ranks)
> Hmmm. Hmmm, hmmm, hmmm. I think that has some
> promise, Daiv. I imagine a telekinetic "stabilizing" himself for a
> Balance check, or holding himself up off the flor for a Move
> Silently check...
> The idea needs a bit of refinement, since a telekinetic can
> already replace skills like Pick Pocket (now Sleight of Hand) and
> Use Rope with a Telekinesis check without the need for a feat...
> but otherwise very worthwhile.
> Seems to me that telekinesis should also be able to augment
> the Strength-based "athletics" skills Climb, Jump, and Swim.
poorly. Maybe a feat to improve that?
Perhaps have a similar setup to Shadows Telepathic Savvy, where you can select a
pair skills to boost with your TK. The question is, how much, and how many.
Perhaps use the same system as the TP one for synergies, +2 synergy to 2 different
listed skills... add a matching TK feat for it.
Then make Improved versions of the feats, requiring 10+ (or higher) ranks, which let
you choose 2 skills previously chosen with the Savvy feat to get an additional stacking
+2 bonus (for a total of +4/+4)
Oh, thought... TK costs PP. Then maybe... a feat allowing you to use your TK for a +X
bonus to any one use of any of the listed skills for the cost of 1 PP.
The X is determined by your ranks or rating in TK, so higher ranks give you a bigger
bonus without needing to spend more feats.
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