Re: The decline of P2P and Decentralisation
- Hello, Brian
I think, that you gave very correct analyses of what
you call "firepower".
The availability of bandwidth and relatively low cost
of the bandwidth allows providing services like
commercial Usenet servers and Rapidshare for what
essentially is flat price models.
Low cost of the bandwidth is the main reason behind
one of the projects i develop - goMyPlace. In one line
goMyPlace is a public reverse proxy (probably this is
first ever public reverse proxy).
If you run HTTP server and need fast proxy which
stores data in cache on the fly - goMyPlace is one of
the possible solutions. A bonus is that proxy hides IP
address of the HTTP server and can do basic
authentication before giving away the data.
Such solutions make perfect sense considering the
price of the bandwidth.
best regards, larytet
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- The two places where we can promote P2P as a design pattern right now
is in the WHAT-WG of the W3C and the IETF. The WHAT-WG is the working
group responsible for defining the HTML5 standard.
Just last week I posted the following idea to the group's list and I'm
trying to recruit people that can help us explore this idea:
Keep in mind that for some reason my mail-agent and my friend's mail
agent broke the thread and it is separated into more than one thread
at the moment.
Gleicon has a few ideas for implementing this and I've gotten some
tips from others like Todd over at HighScalability.
If anyone on this list wants to participate or can indicate others to
participate, that would be awesome. Right now I'm trying to call the
attention of those with the technical knowledge necessary to take this
forward. I'm a product manager with the skills to help organize this
idea, but I don't know enough to make this happen alone.
andrew at deandrade dot com dot br