Re: [cw] Armor Specialization
- I have a challenge for you. The Player handbook II has a nes list of
feats titled Combat Forms.They gain a bonus for having more than 3 combat
forms. How can I modify the feats to recognize the change for having 3
feats of that type?
The increases are only appliable while in combat focus. They are
Blindsight 5ft; a +2 will save increased to +4; a +4 vs bull rush,
disarm, grapple, overrun, and trips increased to +8; and a additional +1
dodge AC bonus
On Mon, 26 Feb 2007 11:56:46 -0600 Support <bkvam@...> writes:
> This is similar to the Weapon Focus and Weapon Specialization feats,
> instead of the weapon type it is based on the damage type.
> applies damage and attack bonuses based on the "weapon class," which
> stored in the Class field of the item. Things are not currently set
> to award damage and attack bonuses based on damage type.
> You can do this on a weapon-by-weapon basis by defining the
> of the weapon definition to include the damage type (separated from
> basic class of the weapon by a semicolon). For example, you would
> the weapclass of "Axe, throwing" to "Axe, throwing;Slashing". For
> $$weapon Battleaxe Martial One-Handed 10gp 1d8
> x3 6 Slashing Battleaxe;Slashing
> See the help for instructions on redefining items -- basically, you
> these items in your data sheet and have it take priority over the
> standard items.
> Then you would define your feat much like Weapon Specialization, but
> with bonuses for both damage and attack:
> $$feat Melee Weapon Mastery General +2
> damage damageMap+addBonus('damage', '`~Damage Type`',
> 2);damageMap+addBonus('attack', '`~Damage Type`',
> 2)!damageMap-addBonus('damage', '`~Damage Type`',
> -2);damageMap-addBonus('attack', '`~Damage Type`',
> -2) ^n (^o'Damage
> Type') Fighter
> opt text "Damage Type"
> ?:1;Bludgeoning;Piercing;Slashing end
> Robert J Clouse wrote:
> > I have 2 feats, that I wonder how to handle, The feats are Melee
> > Mastery, and Ranged weapon mastery. they both add 2 to both attack
> > damage rolles to all weapon of a type like Buldgeoning, peircing
> > slashing. The ranged one also increaes the range increment by
- Robert J Clouse wrote:
> Actually any race can live in pretty much any region. I have created aWe don't recommend wholesale copying of Fantasy.mds because you won't
> new catagory with the regions. What Macro should I use for them, to allow
> any race to select any region, and allow that to be targeted as a
> Requirment for a feat.
> As a question, Right now I start characters with the Fantasy.cst, and
> that automatically loads the Fantasy Database. How do you stop that from
> happening? I have special database with everything in the fantasy.
> database plus already loaded. That is the database I want the program to
> use right from the start, not the Fantasy database.
get any fixes when we update the software. Instead you should have a
data sheet with just the things that are different. Set things up so
that your data sheet has precedence over the standard items (see the
help for more information).
You didn't mention before that you were going to use regions as
requirements. That puts a different spin on things. I suggest you create
a Region special ability, which sets an option on itself to select the
region. Then you can require the Region special ability with a specific
option value (see the help for requirements for requiring a specific
option value on an item).
You should probably write your own macro to define a region. It should
be pretty much the same as the align macro (defined in macros.inc) with
a different name. You should put it in an .inc file that you create and
list in the include files for your data sheet.